# ---------------------------------------------------------------------------# Multilingual support# ---------------------------------------------------------------------------# Enable or disable multilingual support.# Default: FalseMultiLangEnable = True # Default language, if not defined.# Default: enMultiLangDefault = en # List of allowed languages, semicolon separated.# Default: en;ruMultiLangAllowed = en;es # Enable or disable voice command .lang for changing languages on the fly.# Default: TrueMultiLangVoiceCommand = True # Enable or disable multilingual SystemMessages support.# Default: FalseMultiLangSystemMessageEnable = False # List of allowed languages for SystemMessages, semicolon separated.# Default: MultiLangSystemMessageAllowed = # Enable or disable multilingual NpcStrings support.# Default: FalseMultiLangNpcStringEnable = False # List of allowed languages for NpcStrings, semicolon separated.# Default: MultiLangNpcStringAllowed =
You put your translated htmls in a folder that's named the same as the original, except the path changes from /data/html/default, for example, to /data/lang/**/data/html/default,
or /data/scripts/quests/*** to /data/lang/**/data/scripts/quests/***.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste! Discussion breeds innovation.
# Enable or disable multilingual SystemMessages support.# Default: FalseMultiLangSystemMessageEnable = False # List of allowed languages for SystemMessages, semicolon separated.# Default:MultiLangSystemMessageAllowed =
it's a pity. but there might be a solution. some other project were successfull without any client modding.
Nevertheless i'm really thankfull that this multilanguage support exists! (: