/*
 * Copyright © 2004-2025 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.datapack.handlers.effecthandlers.instant;

import com.l2jserver.gameserver.ai.CtrlIntention;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.actor.L2Attackable;
import com.l2jserver.gameserver.model.conditions.Condition;
import com.l2jserver.gameserver.model.effects.AbstractEffect;
import com.l2jserver.gameserver.model.effects.L2EffectType;
import com.l2jserver.gameserver.model.skills.BuffInfo;
import com.l2jserver.gameserver.model.stats.Formulas;

/**
 * Delete Hate effect implementation.
 * @author Adry_85
 */
public final class DeleteHate extends AbstractEffect {
	private final int _chance;
	
	public DeleteHate(Condition attachCond, Condition applyCond, StatsSet set, StatsSet params) {
		super(attachCond, applyCond, set, params);
		
		_chance = params.getInt("chance", 100);
	}
	
	@Override
	public boolean calcSuccess(BuffInfo info) {
		return Formulas.calcProbability(_chance, info.getEffector(), info.getEffected(), info.getSkill());
	}
	
	@Override
	public L2EffectType getEffectType() {
		return L2EffectType.HATE;
	}
	
	@Override
	public boolean isInstant() {
		return true;
	}
	
	@Override
	public void onStart(BuffInfo info) {
		if (!info.getEffected().isAttackable()) {
			return;
		}
		
		L2Attackable target = (L2Attackable) info.getEffected();
		target.clearAggroList();
		target.setWalking();
		target.getAI().setIntention(CtrlIntention.AI_INTENTION_ACTIVE);
	}
}
