/*
 * Copyright © 2004-2026 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.datapack.quests.Q00159_ProtectTheWaterSource;

import com.l2jserver.gameserver.enums.Race;
import com.l2jserver.gameserver.enums.audio.Sound;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.quest.Quest;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.quest.State;

/**
 * Protect the Water Source (159)
 * @author xban1x
 */
public class Q00159_ProtectTheWaterSource extends Quest {
	// NPC
	private static final int ASTERIOS = 30154;
	// Monster
	private static final int PLAGUE_ZOMBIE = 27017;
	// Items
	private static final int PLAGUE_DUST = 1035;
	private static final int HYACINTH_CHARM = 1071;
	private static final int HYACINTH_CHARM2 = 1072;
	// Misc
	private static final int MIN_LVL = 12;
	
	public Q00159_ProtectTheWaterSource() {
		super(159);
		bindStartNpc(ASTERIOS);
		bindTalk(ASTERIOS);
		bindKill(PLAGUE_ZOMBIE);
		registerQuestItems(PLAGUE_DUST, HYACINTH_CHARM, HYACINTH_CHARM2);
	}
	
	@Override
	public String onEvent(String event, L2Npc npc, L2PcInstance player) {
		final QuestState st = getQuestState(player, false);
		if ((st != null) && event.equals("30154-04.htm")) {
			st.startQuest();
			st.giveItems(HYACINTH_CHARM, 1);
			return event;
		}
		return null;
	}
	
	@Override
	public void onKill(L2Npc npc, L2PcInstance killer, boolean isSummon) {
		final QuestState st = getQuestState(killer, false);
		if ((st != null)) {
			switch (st.getCond()) {
				case 1: {
					if ((getRandom(100) < 40) && st.hasQuestItems(HYACINTH_CHARM) && !st.hasQuestItems(PLAGUE_DUST)) {
						st.giveItems(PLAGUE_DUST, 1);
						st.setCond(2, true);
					}
					break;
				}
				case 3: {
					long dust = st.getQuestItemsCount(PLAGUE_DUST);
					if ((getRandom(100) < 40) && (dust < 5) && st.hasQuestItems(HYACINTH_CHARM2)) {
						st.giveItems(PLAGUE_DUST, 1);
						if ((++dust) >= 5) {
							st.setCond(4, true);
						} else {
							st.playSound(Sound.ITEMSOUND_QUEST_ITEMGET);
						}
					}
					break;
				}
			}
		}
	}
	
	@Override
	public String onTalk(L2Npc npc, L2PcInstance player) {
		final QuestState st = getQuestState(player, true);
		String htmltext = getNoQuestMsg(player);
		switch (st.getState()) {
			case State.CREATED: {
				htmltext = (player.getRace() == Race.ELF) ? (player.getLevel() >= MIN_LVL ? "30154-03.htm" : "30154-02.htm") : "30154-01.htm";
				break;
			}
			case State.STARTED: {
				switch (st.getCond()) {
					case 1: {
						if (st.hasQuestItems(HYACINTH_CHARM) && !st.hasQuestItems(PLAGUE_DUST)) {
							htmltext = "30154-05.html";
						}
						break;
					}
					case 2: {
						if (st.hasQuestItems(HYACINTH_CHARM, PLAGUE_DUST)) {
							st.takeItems(HYACINTH_CHARM, -1);
							st.takeItems(PLAGUE_DUST, -1);
							st.giveItems(HYACINTH_CHARM2, 1);
							st.setCond(3, true);
							htmltext = "30154-06.html";
						}
						break;
					}
					case 3: {
						if (st.hasQuestItems(HYACINTH_CHARM2)) {
							htmltext = "30154-07.html";
						}
						break;
					}
					case 4: {
						if (st.hasQuestItems(HYACINTH_CHARM2) && (st.getQuestItemsCount(PLAGUE_DUST) >= 5)) {
							st.giveAdena(18250, true);
							st.exitQuest(false, true);
							htmltext = "30154-08.html";
						}
						break;
					}
				}
				break;
			}
			case State.COMPLETED: {
				htmltext = getAlreadyCompletedMsg(player);
				break;
			}
		}
		return htmltext;
	}
}
