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Arrow & shots

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luthien
Posts: 5
Joined: Mon Sep 24, 2012 4:55 pm

Arrow & shots

Post by luthien » Tue Jan 13, 2015 3:28 am

Not sure if this is a bug or if I am missing some files.
I can't equip arrows with a bow of s grade+.
Soulshots also are not working when clicked on no sound, animation or use. The amount of shots also doesn't change.

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Gladicek
Posts: 633
Joined: Wed Jan 19, 2011 6:25 pm
Location: Czech Republic

Re: Arrow & shots

Post by Gladicek » Tue Jan 13, 2015 11:27 am

Ofc it dont work when its not implemented yet.
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L2J retired

luthien
Posts: 5
Joined: Mon Sep 24, 2012 4:55 pm

Re: Arrow & shots

Post by luthien » Tue Jan 13, 2015 11:09 pm

So arrows are not functional? I can't use them, equip them, the count doesn't change. That would mean archers are useless.

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St3eT
Posts: 961
Joined: Sun Mar 07, 2010 6:50 pm

Re: Arrow & shots

Post by St3eT » Tue Jan 13, 2015 11:29 pm

Every new class are useless since nobody have done skills.
If i should be black sheep for sure no as punishment
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luthien
Posts: 5
Joined: Mon Sep 24, 2012 4:55 pm

Re: Arrow & shots

Post by luthien » Wed Jan 14, 2015 12:08 am

None of these arrow's work 22071 arrow of light, 1345 arrow of light, 32254 infinite quiver of light work with a dragonic bow with and without SA's or a infinity bow.

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UnAfraid
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Posts: 4199
Joined: Mon Jul 23, 2007 4:25 pm
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Re: Arrow & shots

Post by UnAfraid » Wed Jan 14, 2015 12:21 am

luthien wrote:So arrows are not functional? I can't use them, equip them, the count doesn't change. That would mean archers are useless.
Arrows must be functional, probably bows ain't implemented.
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luthien
Posts: 5
Joined: Mon Sep 24, 2012 4:55 pm

Re: Arrow & shots

Post by luthien » Wed Jan 14, 2015 12:24 am

That is bizarre. I'm gonna see if I can figure out whats going on.

guerra5
Posts: 59
Joined: Sat Jul 04, 2009 7:25 pm

Re: Arrow & shots

Post by guerra5 » Wed Mar 11, 2015 4:53 am

Hi,

I think this can solve part of problem, I will check later for other id's if is the same issue.

Code: Select all

### Eclipse Workspace Patch 1.0
#P L2J_DataPack
diff --git dist/game/data/stats/items/01300-01399.xml dist/game/data/stats/items/01300-01399.xml
index a22ae17..ab6bba3 100644
--- dist/game/data/stats/items/01300-01399.xml
+++ dist/game/data/stats/items/01300-01399.xml
@@ -651,6 +651,7 @@
 		<set name="etcitem_type" val="ARROW" />
 		<set name="bodypart" val="lhand" />
 		<set name="immediate_effect" val="true" />
+		<set name="crystal_type" val="D" />
 		<set name="material" val="BONE" />
 		<set name="weight" val="5" />
 		<set name="price" val="3" />
@@ -663,6 +664,7 @@
 		<set name="etcitem_type" val="ARROW" />
 		<set name="bodypart" val="lhand" />
 		<set name="immediate_effect" val="true" />
+		<set name="crystal_type" val="C" />
 		<set name="material" val="FINE_STEEL" />
 		<set name="weight" val="4" />
 		<set name="price" val="5" />
@@ -675,6 +677,7 @@
 		<set name="etcitem_type" val="ARROW" />
 		<set name="bodypart" val="lhand" />
 		<set name="immediate_effect" val="true" />
+		<set name="crystal_type" val="B" />
 		<set name="material" val="SILVER" />
 		<set name="weight" val="4" />
 		<set name="price" val="7" />
@@ -687,6 +690,7 @@
 		<set name="etcitem_type" val="ARROW" />
 		<set name="bodypart" val="lhand" />
 		<set name="immediate_effect" val="true" />
+		<set name="crystal_type" val="A" />
 		<set name="material" val="MITHRIL" />
 		<set name="weight" val="3" />
 		<set name="price" val="8" />
@@ -699,6 +703,7 @@
 		<set name="etcitem_type" val="ARROW" />
 		<set name="bodypart" val="lhand" />
 		<set name="immediate_effect" val="true" />
+		<set name="crystal_type" val="S" />
 		<set name="material" val="ADAMANTAITE" />
 		<set name="weight" val="3" />
 		<set name="price" val="10" />

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