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Enchant armor glow effect (+6 / +8)

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ChaosPaladin
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Enchant armor glow effect (+6 / +8)

Post by ChaosPaladin » Sun Jan 18, 2015 6:54 pm

This glow should be independent from armorsets. In l2j same if you remove SLOT_CHEST = 0x0400, the glow disappears.

Retail: when removing any items from

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SLOT_HEAD = 0x0040;
SLOT_GLOVES = 0x0200;
SLOT_CHEST = 0x0400;
SLOT_LEGS = 0x0800;
SLOT_FEET = 0x1000;
the glow should be off

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UnAfraid
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Re: Enchant armor glow effect (+6 / +8)

Post by UnAfraid » Sun Jan 18, 2015 8:57 pm

Can you provide retail screenshots with partially enchanted set and glowing animation?
Image

ChaosPaladin
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Re: Enchant armor glow effect (+6 / +8)

Post by ChaosPaladin » Sun Jan 18, 2015 9:41 pm

No :( , but I write a bug report based on testing Ertheia on Innova servers (during character creation was given Eternal +8 PvP Armor) and there it worked that way, I am sure that differences NCWest servers from Innova in this case no.

Image

ChaosPaladin
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Re: Enchant armor glow effect (+6 / +8)

Post by ChaosPaladin » Sun Jan 18, 2015 11:08 pm

Okay, I found the problem, in l2j armorsets begins to work only when equip SLOT_CHEST = 0x0400; and other parts. In Ertheia now another system: Armorset works if equipped with any 2 part

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p.s Sorry, if you can't explain, I'm from Russia and my English level is low

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UnAfraid
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Re: Enchant armor glow effect (+6 / +8)

Post by UnAfraid » Tue Jan 20, 2015 12:32 am

Oh lol i though on retail u need to have the chest equipped in order to lock up a set.
I'll rework it later..
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Sdw
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Re: Enchant armor glow effect (+6 / +8)

Post by Sdw » Wed Jan 21, 2015 11:35 am

What happens when you get 2 pieces of different sets +6 in terms of bonuses and glow ? :D

ChaosPaladin
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Re: Enchant armor glow effect (+6 / +8)

Post by ChaosPaladin » Wed Jan 21, 2015 11:44 am

Sdw wrote:What happens when you get 2 pieces of different sets +6 in terms of bonuses and glow ? :D
No, I have above described what with the glow all right, but skill from set appears only when equipped slot CHEST, on retail skill set appears when the outfit of ANY 2 slots

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Sdw
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Re: Enchant armor glow effect (+6 / +8)

Post by Sdw » Wed Jan 21, 2015 11:45 am

Yeah ok I got that, what happens if you go 2 pieces of 2 sets, both apply ?

ChaosPaladin
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Re: Enchant armor glow effect (+6 / +8)

Post by ChaosPaladin » Wed Jan 21, 2015 12:40 pm

Sdw wrote:Yeah ok I got that, what happens if you go 2 pieces of 2 sets, both apply ?
Nothing will happen (no glow) The glow appears only when the equipment parts that come in the set and registered in armorsets xml's

p.s damn Google translator

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UnAfraid
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Re: Enchant armor glow effect (+6 / +8)

Post by UnAfraid » Wed Jan 21, 2015 12:50 pm

He means on retail not in l2j :)
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Sdw
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Re: Enchant armor glow effect (+6 / +8)

Post by Sdw » Wed Jan 21, 2015 12:50 pm

I meant in terms of skills actually, forget about the glow, does both set bonus applies ?

ChaosPaladin
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Re: Enchant armor glow effect (+6 / +8)

Post by ChaosPaladin » Wed Jan 21, 2015 1:03 pm

Sdw wrote:I meant in terms of skills actually, forget about the glow, does both set bonus applies ?
Retail: When equipped for example

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<legs id="19556" /> <!-- Seraph Gaiters - Attack Type / Heavy -->
<gloves id="19557" /> <!-- Seraph Gauntlets - Attack Type / Heavy -->
should include skill

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<skill id="13069" level="1" minimumPieces="2" />
When

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<gloves id="19557" /> <!-- Seraph Gauntlets - Attack Type / Heavy -->
<feet id="19558" /> <!-- Seraph Boots - Attack Type / Heavy -->
<legs id="19556" /> <!-- Seraph Gaiters - Attack Type / Heavy -->
include skill

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<skill id="13069" level="2" minimumPieces="3" />
and etc...

in L2j

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<chest id="19555" /> <!-- Seraph Breastplate - Attack Type / Heavy -->
<gloves id="19557" /> <!-- Seraph Gauntlets - Attack Type / Heavy -->
=skill

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<skill id="13069" level="1" minimumPieces="2" />

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<chest id="19555" /> <!-- Seraph Breastplate - Attack Type / Heavy -->
<feet id="19558" /> <!-- Seraph Boots - Attack Type / Heavy -->
<legs id="19556" /> <!-- Seraph Gaiters - Attack Type / Heavy -->
= skill

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<skill id="13069" level="2" minimumPieces="3" />
In short, on retail skill from set should appear when equipped with ANY 2 part for emergence

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<skill id="13069" level="1" minimumPieces="2" />
, in l2j must be equipped with CHEST slot for the emergence skill

Code: Select all

<skill id="13069" level="1" minimumPieces="2" />
.

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Sdw
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Re: Enchant armor glow effect (+6 / +8)

Post by Sdw » Wed Jan 21, 2015 1:14 pm

Sorry I get that.

The real question is, and I'm gonna test it myself I guess, what happens if I got 2 pieces of Eternal, and 2 pieces of Seraph. Do I get both bonus set skill level 1 ?

ChaosPaladin
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Re: Enchant armor glow effect (+6 / +8)

Post by ChaosPaladin » Wed Jan 21, 2015 1:24 pm

Sdw wrote:Sorry I get that.

The real question is, and I'm gonna test it myself I guess, what happens if I got 2 pieces of Eternal, and 2 pieces of Seraph. Do I get both bonus set skill level 1 ?
Nope, Will work skill from set, 2 parts of which put the last

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Re: Enchant armor glow effect (+6 / +8)

Post by Sdw » Wed Jan 21, 2015 1:27 pm

See how important is to actually try, details are important.

UnAfraid just checked on retail, and with 3 pieces of Twilight and 2 of Seraph he got the 2 bonus sets, twilight level 2 and seraph level 1.

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