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Enchant armor glow effect (+6 / +8)

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ChaosPaladin
Posts: 39
Joined: Wed Feb 19, 2014 12:13 pm

Re: Enchant armor glow effect (+6 / +8)

Post by ChaosPaladin » Wed Jan 21, 2015 1:41 pm

Sdw wrote:See how important is to actually try, details are important.

UnAfraid just checked on retail, and with 3 pieces of Twilight and 2 of Seraph he got the 2 bonus sets, twilight level 2 and seraph level 1.
Oh, I thought it's a visual bug in the passive skill window... :oops:

ChaosPaladin
Posts: 39
Joined: Wed Feb 19, 2014 12:13 pm

Re: Enchant armor glow effect (+6 / +8)

Post by ChaosPaladin » Wed Jan 21, 2015 1:48 pm

Okay, just checked, I got +3 INT (and other bonus from 1 lvl skill) from Eternal Robe (Magic) and +3 CON (and other bonus from 1 lvl skill) from Seraph Heavy (Defense)

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Battlecruiser
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Posts: 332
Joined: Thu May 01, 2008 9:44 am

Re: Enchant armor glow effect (+6 / +8)

Post by Battlecruiser » Wed Jan 28, 2015 12:15 am

ChaosPaladin wrote:Okay, I found the problem, in l2j armorsets begins to work only when equip SLOT_CHEST = 0x0400; and other parts. In Ertheia now another system: Armorset works if equipped with any 2 part

p.s Sorry, if you can't explain, I'm from Russia and my English level is low
see (works even on H5) https://github.com/Battlecruiser/L2J_Se ... l_armorset
https://github.com/Battlecruiser/L2J_Da ... les_bucket
This implementation deals with such problem
Git user

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