Crashreports #AbnormalVisualEffect

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KGB1st
Posts: 230
Joined: Sat Jul 26, 2014 5:58 pm

Crashreports #AbnormalVisualEffect

Post by KGB1st »

Code: Select all

activeChar.startAbnormalVisualEffect(AbnormalVisualEffect.NAVIT_ADVENT);

Code: Select all

Version: UNKNOWN,BLS,V2110409,1627896
BuildDate: Tue Jul 29 13:52:18 2014

Time: 2016.7.27 16:31:04 [GTick=82756,LGTicks=890]
PosCode: 116797:76853:-2721
OS: Windows Server 2012 6.2 (Build: 9200), Service Pack 0.0
CPU: GenuineIntel  Intel(R) Core(TM) i5 CPU         650  @ 3.20GHz @ 4418 MHz
RAM : 4087MB RAM
CPUInfo: 2,2,2,1
Video: NVIDIA GeForce GTS 450 (6881)
VideoResources: 129 MB
MAC: 20-cf-30-b6-2f-ce
LANG: ENGLISH
IME: ???

Error: History: AEmitter::SetSizeScale <- FNAbnormalStat_NavitAdvent::Update <- APawn::CheckAbnormalVisualEffect <- this=FElf Transient.FElf(18f35400)Class=FElf <- APawn::UpdateAbnormalState <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_READ_VIOLATION  DataAddress:0x00000500]
Address [0x2030D0FB]
SegCs [0x0023]

Engine.dll [0x20000000] Offset [0x0030D0FB]
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