Geodata on doors strange issue [Looking for old dev]

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gameblond
Posts: 53
Joined: Wed Jun 23, 2010 11:56 am

Geodata on doors strange issue [Looking for old dev]

Post by gameblond » Sat Sep 10, 2016 9:13 pm

Hello everyone i have done infinity tests with a lot of different code/settings but with no result.

The problem is that Doors on clan halls - fortress - castles does not have geodata can by pass them with blinks etc
I check the code everything seems fine.

So i noticed that if i start a siege for example Aden and kill all doors and then End siege the doors respawned works absolutely fine!! with geodata checks etc

I tried to load geodata before doors - doors before geodata didn't fix it.

I don't know what can cause this issue , also i use old .csv system but for castles etc are imported from Database Castle_door


Thanks for you time.

gameblond
Posts: 53
Joined: Wed Jun 23, 2010 11:56 am

Re: Geodata on doors strange issue [Looking for old dev]

Post by gameblond » Mon Oct 03, 2016 11:33 pm

Anyone? :(

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Zoey76
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Re: Geodata on doors strange issue [Looking for old dev]

Post by Zoey76 » Sun Oct 23, 2016 6:52 pm

What server version are you using?
Using Eclipse 4.16 - OpenJDK14 - MariaDB 10.4 - L2J Server 2.6.2.0

gameblond
Posts: 53
Joined: Wed Jun 23, 2010 11:56 am

Re: Geodata on doors strange issue [Looking for old dev]

Post by gameblond » Mon Nov 07, 2016 3:59 am

From svn Gracia Epilogue

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