Help for skill spoil please

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kurtspirit
Posts: 411
Joined: Thu Mar 12, 2009 8:20 pm
Location: Toulouse, France

Re: Help for skill spoil please

Post by kurtspirit »

For sure!
i post the spoil.java . For use, you just copy and paste this on a txt file and rename on spoil.java .
You must past this on : gameserver/data/scripts/handlers/skillhandlers/

Code: Select all

/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. *  * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. *  * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */package handlers.skillhandlers; import net.sf.l2j.gameserver.ai.CtrlEvent;import net.sf.l2j.gameserver.handler.ISkillHandler;import net.sf.l2j.gameserver.model.L2Object;import net.sf.l2j.gameserver.model.L2Skill;import net.sf.l2j.gameserver.model.actor.L2Character;import net.sf.l2j.gameserver.model.actor.instance.L2MonsterInstance;import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;import net.sf.l2j.gameserver.network.SystemMessageId;import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;import net.sf.l2j.gameserver.skills.Formulas;import net.sf.l2j.gameserver.templates.skills.L2SkillType;import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage; /** * @author _drunk_ * */public class Spoil implements ISkillHandler{    private static final L2SkillType[] SKILL_IDS =    {        L2SkillType.SPOIL    };        /**     *      * @see net.sf.l2j.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.actor.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])     */    public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)    {        if (!(activeChar instanceof L2PcInstance))            return;                if (targets == null)            return;                for (L2Object tgt: targets)        {            if (!(tgt instanceof L2MonsterInstance))                continue;                        L2MonsterInstance target = (L2MonsterInstance) tgt;                        if (target.isSpoil())            {                activeChar.sendPacket(new SystemMessage(SystemMessageId.ALREADY_SPOILED));                continue;            }                        // SPOIL SYSTEM by Lbaldi            boolean spoil = false;            if (target.isDead() == false)            {                spoil = Formulas.calcMagicSuccess(activeChar, (L2Character) tgt, skill);                                if (spoil)                {                    target.setSpoil(true);                    target.setIsSpoiledBy(activeChar.getObjectId());                    activeChar.sendPacket(new SystemMessage(SystemMessageId.SPOIL_SUCCESS));                    activeChar.sendPacket(new ExShowScreenMessage("Spoil active!", 500));                }                else                {                    SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);                    sm.addCharName(target);                    sm.addSkillName(skill);                    activeChar.sendPacket(sm);                }                target.getAI().notifyEvent(CtrlEvent.EVT_ATTACKED, activeChar);            }        }    }        /**     *      * @see net.sf.l2j.gameserver.handler.ISkillHandler#getSkillIds()     */    public L2SkillType[] getSkillIds()    {        return SKILL_IDS;    }}
Thank to all for the help ^^
KARAKAN
Posts: 74
Joined: Thu May 04, 2006 11:31 am

Re: Help for skill spoil please

Post by KARAKAN »

Nice ..Thank you ! 8)
kurtspirit
Posts: 411
Joined: Thu Mar 12, 2009 8:20 pm
Location: Toulouse, France

Re: Help for skill spoil please

Post by kurtspirit »

Don't forget ! You can modify text because here it's French language . After text you have 500 (time) you can adjust as you want to ^^ . I think it's a very little add-on but very nice for player. Si maybe one day, it will be commited? :)
InShadow
Posts: 12
Joined: Sun Sep 09, 2007 3:49 pm

Re: Help for skill spoil please

Post by InShadow »

You must write a time in milliseconds.
So actually, if you want to show this message for 10 seconds, you must write there: 10000. :)
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