Chance Adena rate for freya and h5 freya client

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kadaz
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Chance Adena rate for freya and h5 freya client

Post by kadaz »

All you have to do is to put this line in your rate properties:
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,dropChance1;itemId2,dropChance2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
RateDropItemsById = 57,4;6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1

you may chance RateDropItemsById = 57,4 to whatever rate you want!For example: RateDropItemsById = 57,8 is adena drop x8! RateDropItemsById = 57,2 is adena drop x2 ect!You may also use it for other items as well!!!
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xban1x
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Re: Chance Adena rate for freya and h5 freya client

Post by xban1x »

What was the point of this? Except that it's in the wrong section?
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jurchiks
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Re: Chance Adena rate for freya and h5 freya client

Post by jurchiks »

I think he may have simply misunderstood the config.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
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kadaz
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Re: Chance Adena rate for freya and h5 freya client

Post by kadaz »

This is the code i use to incease the drop rate adena(from the mods)!I notise that freyas(stable) and h5 freyas(stabe) datapacks doesnt have this option yet... in rate conf. You may test it if you want!I only try to help or to give ideas for future improvments!If i use a wrong topic,its my mistake,i'm new here!
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jurchiks
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Location: Eastern Europe

Re: Chance Adena rate for freya and h5 freya client

Post by jurchiks »

If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
User avatar
kadaz
Posts: 32
Joined: Wed Oct 23, 2013 11:05 am
Location: Athens
Contact:

Re: Chance Adena rate for freya and h5 freya client

Post by kadaz »

Strange cos my config is allways this:

Code: Select all

# ---------------------------------------------------------------------------# Rate Settings# ---------------------------------------------------------------------------# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.# Warning:# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # ---------------------------------------------------------------------------# Standard Settings (Retail value = 1)# --------------------------------------------------------------------------- # Experience multiplierRateXp = 4 # Skill points multiplierRateSp = 4 # Experience multiplier (Party)RatePartyXp = 4 # Skill points multiplier (Party)RatePartySp = 4 #RateConsumableCost = 1 #RateDropItems = 4 #RateRaidDropItems = 1 #RateDropSpoil = 4 #RateDropManor = 1 #RateKarmaExpLost = 1 #RateSiegeGuardsPrice = 1 # Modify the rate of reward of all extractable items and skills.# Default: 1.RateExtractable = 1. # Hellbound trust increase/decrease multipliersRateHellboundTrustIncrease = 1 #RateHellboundTrustDecrease = 1 # Quest Multipliers# Warning: Many quests need to be rewritten# for this setting to work properly. # Quest item drop multiplierRateQuestDrop = 4 # Exp/SP reward multipliersRateQuestRewardXP = 4 #RateQuestRewardSP = 4 # Adena reward multiplierRateQuestRewardAdena = 4 # Use additional item multipliers?# Default: FalseUseQuestRewardMultipliers = False # Default reward multiplier# When UseRewardMultipliers=False - default multiplier is used for any reward# When UseRewardMultipliers=True  - default multiplier is used for all items not affected by additional multipliers# Default: 1RateQuestReward = 1 # Additional quest-reward multipliers based on item typeRateQuestRewardPotion = 1 #RateQuestRewardScroll = 1 #RateQuestRewardRecipe = 1 #RateQuestRewardMaterial = 1 # ---------------------------------------------------------------------------# Vitality system rates. Works only if EnableVitality = True# --------------------------------------------------------------------------- # The following configures the XP multiplier of each vitality level. Basically, you have# 5 levels, the first one being 0. Official rates are:# Level 1: 150%# Level 2: 200%# Level 3: 250%# Level 4: 300%# Take care setting these values according to your server rates, as the can lead to huge differences!# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!RateVitalityLevel1 = 1.5 #RateVitalityLevel2 = 2. #RateVitalityLevel3 = 2.5 #RateVitalityLevel4 = 3. # These options are to be used if you want to increase the vitality gain/lost for each mob you kills# Default values are 1.RateVitalityGain = 1. #RateVitalityLost = 1. # This defines how many times faster do the players regain their vitality when in peace zonesRateRecoveryPeaceZone = 1. # This defines how many times faster do the players regain their vitality when offline# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effectiveRateRecoveryOnReconnect = 4. # ---------------------------------------------------------------------------# Player Drops (values are set in PERCENTS)# --------------------------------------------------------------------------- #PlayerDropLimit = 0 # in %PlayerRateDrop = 0 # in %PlayerRateDropItem = 0 # in %PlayerRateDropEquip = 0 # ---------------------------------------------------------------------------# Player XP % lost on death.# --------------------------------------------------------------------------- # Must be defined an interval per each % following this:# [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...# For undefined intervals, default value is 1.0 .# Example (Default settings):# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5# This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),# 2.5 to 76, 2.0 to 77 and 1.5 to 78# XP loss is affected by clan luck in corePlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5 # Default: 10KarmaDropLimit = 10 # Default: 40KarmaRateDrop = 40 # Default: 50KarmaRateDropItem = 50 # Default: 40KarmaRateDropEquip = 40 # Default: 10KarmaRateDropEquipWeapon = 10 # ---------------------------------------------------------------------------# Pets (Default value = 1)# --------------------------------------------------------------------------- #PetXpRate = 4 #PetFoodRate = 4 #SinEaterXpRate = 4 # ---------------------------------------------------------------------------# Herbs# --------------------------------------------------------------------------- # Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed# Default: 1RateCommonHerbs = 1 # Herb of Life, Greater herb of Life, Superior Herb of Life# Default: 1RateHpHerbs = 1 # Herb of Warrior, Herb of Mystic, Herb of Recovery# Default: 1RateSpecialHerbs = 1 # Rate to configure the chance in percent vitality replenishing herbs are dropping.# Note you'll need to enable EnableVitalityHerbs# Notes:#   Works only if EnableVitality = TrueRateVitalityHerbs = 1 # List of items affected by custom drop rate by id, used now for Adena rate too.# Usage: itemId1,dropChance1;itemId2,dropChance2;...# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;# Default: 57,1RateDropItemsById = 57,4;6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1  
and i had to put them manually! Anyway you can close the topic!i'l check my pc for virus!Maybe ist system problem,i dont know!
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