Problem with augumentation.

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hiroshima
Posts: 107
Joined: Tue Nov 03, 2009 1:28 pm

Problem with augumentation.

Post by hiroshima »

Well.... i have problem with augumented weapons on my server... If someone use disarm on someone he cant equip weapon anymore, or stats stucks... really strange things... please take a look on this screen.

Image
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poltomb
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Re: Problem with augumentation.

Post by poltomb »

ss link broken :/
hiroshima
Posts: 107
Joined: Tue Nov 03, 2009 1:28 pm

Re: Problem with augumentation.

Post by hiroshima »

Image

here we go :)
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Zoey76
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Re: Problem with augumentation.

Post by Zoey76 »

Thats the screenshot hiroshima posted:
Image

Server Version: 379M?
DP Revision: 379M?

Can you tell us if it's Epilogue?
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janiii
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Re: Problem with augumentation.

Post by janiii »

you can try this patch, but nobody knows what l2j version you are using, probably a private fork..

Code: Select all

Index: java/com/l2jserver/gameserver/model/L2Augmentation.java===================================================================--- java/com/l2jserver/gameserver/model/L2Augmentation.java    (revision 4420)+++ java/com/l2jserver/gameserver/model/L2Augmentation.java    (working copy)@@ -131,9 +131,9 @@             player.addSkill(_skill);             if (_skill.isActive())             {-                if (!player.getReuseTimeStamp().isEmpty() && player.getReuseTimeStamp().containsKey(_skill.getId()))+                if (!player.getReuseTimeStamp().isEmpty() && player.getReuseTimeStamp().containsKey(_skill.getReuseHashCode()))                 {-                    final long delay = player.getReuseTimeStamp().get(_skill.getId()).getRemaining();+                    final long delay = player.getReuseTimeStamp().get(_skill.getReuseHashCode()).getRemaining();                     if (delay > 0)                     {                         player.disableSkill(_skill, delay);
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hiroshima
Posts: 107
Joined: Tue Nov 03, 2009 1:28 pm

Re: Problem with augumentation.

Post by hiroshima »

its L2J Epilogue Dear Zoey76.
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