Players Disconnect "Account already in use"

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maxstyleboy
Posts: 183
Joined: Thu Jul 15, 2010 12:26 am

Players Disconnect "Account already in use"

Post by maxstyleboy »

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision 4416:
L2JDP Revision 7664:

Any time of day, players are disconnected and when trying to login again, the message "account already in use."

I need to manually restart the LoginServer that players can connect.

When this failure occurs, no errors appear in GameServer or LoginServer.


How can I solve this problem? Has anyone had this?


:( :( :( :( :?: :?: :?:
User avatar
Naonah
Posts: 357
Joined: Sun Apr 04, 2010 11:12 pm

Re: Players Disconnect "Account already in use"

Post by Naonah »

happens sometimes, just try log in once again or restart your ls
public void l2jserver ()
{
if (you want l2j server == no problems)
use Linux;
else
use Windows;
}
maxstyleboy
Posts: 183
Joined: Thu Jul 15, 2010 12:26 am

Re: Players Disconnect "Account already in use"

Post by maxstyleboy »

it happens every day! need to solve!
User avatar
Naonah
Posts: 357
Joined: Sun Apr 04, 2010 11:12 pm

Re: Players Disconnect "Account already in use"

Post by Naonah »

you need better dedicated machine with Linux (you probably use this cpa Windows)
public void l2jserver ()
{
if (you want l2j server == no problems)
use Linux;
else
use Windows;
}
maxstyleboy
Posts: 183
Joined: Thu Jul 15, 2010 12:26 am

Re: Players Disconnect "Account already in use"

Post by maxstyleboy »

Windows Server 2003 64bit
User avatar
Naonah
Posts: 357
Joined: Sun Apr 04, 2010 11:12 pm

Re: Players Disconnect "Account already in use"

Post by Naonah »

maxstyleboy wrote:Windows Server 2003 64bit
once again, try Ubuntu 10.10 and all problems will disappear (I had many problems with crap Windows till I moved to Linux, now my GS console is clear like white elf's pussy)
public void l2jserver ()
{
if (you want l2j server == no problems)
use Linux;
else
use Windows;
}
maxstyleboy
Posts: 183
Joined: Thu Jul 15, 2010 12:26 am

Re: Players Disconnect "Account already in use"

Post by maxstyleboy »

every day this happens, I'm getting very sad.


=/

i need heeeeeeeeeeeeeeelp


How can I make an automatic restart only for LoginServer?
User avatar
Naonah
Posts: 357
Joined: Sun Apr 04, 2010 11:12 pm

Re: Players Disconnect "Account already in use"

Post by Naonah »

list here your login config and .bat file
public void l2jserver ()
{
if (you want l2j server == no problems)
use Linux;
else
use Windows;
}
maxstyleboy
Posts: 183
Joined: Thu Jul 15, 2010 12:26 am

Re: Players Disconnect "Account already in use"

Post by maxstyleboy »

Code: Select all

# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# Default: 127.0.0.1ExternalHostname = 208.85.x.x # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# ---------------------------------------------------------------------------# Default: 127.0.0.1InternalHostname = 208.85.x.x # ---------------------------------------------------------------------------# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers# local IP if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# RouterHostname =  # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = * # Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = * # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 0  # ---------------------------------------------------------------------------# Security# ---------------------------------------------------------------------------# Default: TrueLogLoginController = False # How many times you can provide an invalid account/pass before the IP gets banned.# Default: 10LoginTryBeforeBan = 10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 600 (10 minutes)LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots# Default: FalseAcceptNewGameServer = False # Enforce GameGuard authorization from client?# If True, login server will kick client if the client bypassed GameGuard authentication.# Default: FalseForceGGAuth = False # Flood Protection. All values are in MILISECONDS.# Default: TrueEnableFloodProtection = False # Default: 15FastConnectionLimit = 15 # Default: 700NormalConnectionTime = 700 # Default: 350FastConnectionTime = 350 # Default: 50MaxConnectionPerIP = 50  # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/l2jdb# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword = khmd547ed # Default: 10MaximumDbConnections = 10 # Default: 0MaximumDbIdleTime = 0  # ---------------------------------------------------------------------------# Misc.# ---------------------------------------------------------------------------# If False, the license (after the login) will not be shown.# Default: TrueShowLicence = True # Default: TrueAutoCreateAccounts = False  # ---------------------------------------------------------------------------# Developer Settings# ---------------------------------------------------------------------------# Default: FalseDebug = False # Default: FalseAssert = False # Default: FalseDeveloper = False

Code: Select all

@echo offtitle Login Server Console:startecho Starting L2J Login Server.echo.java -Xms128m -Xmx128m  -cp ./../libs/*;l2jlogin.jar com.l2jserver.loginserver.L2LoginServerif ERRORLEVEL 2 goto restartif ERRORLEVEL 1 goto errorgoto end:restartecho.echo Admin Restart ...echo.goto start:errorecho.echo Server terminated abnormalyecho.:endecho.echo server terminatedecho.pause 
maxstyleboy
Posts: 183
Joined: Thu Jul 15, 2010 12:26 am

Re: Players Disconnect "Account already in use"

Post by maxstyleboy »

i need help =/
maxstyleboy
Posts: 183
Joined: Thu Jul 15, 2010 12:26 am

Re: Players Disconnect "Account already in use"

Post by maxstyleboy »

Image

all players disconnected...
maxstyleboy
Posts: 183
Joined: Thu Jul 15, 2010 12:26 am

Re: Players Disconnect "Account already in use"

Post by maxstyleboy »

This happens every day, always at the same time!
User avatar
Naonah
Posts: 357
Joined: Sun Apr 04, 2010 11:12 pm

Re: Players Disconnect "Account already in use"

Post by Naonah »

You probably did something wrong with your database and server has bad relations with it. Maybe your DB is Epilogue? Dunno. We cant help you cuz we dont know what have you spoiled.

Try to test your server (core +DP). Make a new (test) database and run your server in test mode, inform your players about this test, let a server run for some time (1-4 hours) and you will see what is wrong (I hope).
public void l2jserver ()
{
if (you want l2j server == no problems)
use Linux;
else
use Windows;
}
maxstyleboy
Posts: 183
Joined: Thu Jul 15, 2010 12:26 am

Re: Players Disconnect "Account already in use"

Post by maxstyleboy »

ok. I'll do it. :) ty
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