I am running my L2J (equal pack compiled) server for 2 days with no problem... yestrday funnily enough after a server restart it started going crazy... No java errors no indication of the possible problem!! I said well okey ill put it on today since it seemed to me i did something wrong since it was really late at night so i went today i also formated and changed my Ubuntu maverick 10.10 32bits to 64bits (AMD ATHLON 5800+, 4gb ram, 800gb rom)
So here are the console log outputs:
Gameserver:
----------------------
# ./config/altsettings.properties Sucessfully LOADED #
# ./config/bosses.properties Sucessfully LOADED #
# ./config/clanhall.properties Sucessfully LOADED #
# ./config/FloodProtector.properties Sucessfully LOADED #
# ./config/GMAccess.properties Sucessfully LOADED #
# ./config/idfactory.properties Sucessfully LOADED #
# ./config/mods/event.properties Sucessfully LOADED #
# ./config/olympiad.properties Sucessfully LOADED #
# ./config/options.properties Sucessfully LOADED #
# ./config/other.properties Sucessfully LOADED #
# ./config/pvp.properties Sucessfully LOADED #
# ./config/mods/VoiceCmd.properties Sucessfully LOADED #
# ./config/mods/start.properties Sucessfully LOADED #
# ./config/mods/ColorMods.properties Sucessfully LOADED #
# Chat Filter: Loaded 0 words #
# ./config/mods/custom.properties Sucessfully LOADED #
# ./config/rates.properties Sucessfully LOADED #
# ./config/server.properties Sucessfully LOADED #
# ./config/sevensigns.properties Sucessfully LOADED #
# ./config/hexid.txt Sucessfully LOADED #
# ./config/telnet.properties Sucessfully LOADED #
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure .... b
bla bla bla bla .....
bla bla bla bla .....
bla bla bla bla .....
la bla bla bla .....
Loading zones...
Initializing ArenaManager
Initializing TownManager
Initializing OlympiadStadiaManager
Initializing GrandBossManager
GrandBossManager: Loaded 7 Instances
Initializing FishingZoneManager
GrandBossManager: Initialized 3 Grand Boss Zones
Done: loaded 320 zones.
Siege of Oren: Sun Nov 28 16:00:00 CET 2010
Siege of Giran: Sun Nov 28 16:00:00 CET 2010
Siege of Gludio: Sat Nov 27 20:00:00 CET 2010
Siege of Dion: Sat Nov 27 20:00:00 CET 2010
Siege of Innadril: Sun Nov 28 16:00:00 CET 2010
Siege of Aden: Sat Nov 27 20:00:00 CET 2010
Siege of Goddard: Sun Nov 28 16:00:00 CET 2010
DayNightSpawnManager: Day/Night handler initialised
Siege of Rune: Sat Nov 27 20:00:00 CET 2010
Siege of Schuttgart: Sat Nov 27 20:00:00 CET 2010
and freezing here... on Siege of schuttgart.
LoginServer:
====================================================================-[ Config ]
# ./config/server.properties Sucessfully LOADED #
# ./config/telnet.properties Sucessfully LOADED #
==================================================================-[ DataBase ]
MLog clients using java 1.4+ standard logging.
Initializing c3p0-0.9.1.2 [built 21-May-2007 15:04:56; debug? true; trace: 10]
Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireIncrement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnClose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailure -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connectionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSourceName -> nlgl568cqu6dek1gq3c2a|450e790c, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClassLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> nlgl568cqu6dek1gq3c2a|450e790c, idleConnectionTestPeriod -> 3600, initialPoolSize -> 10, jdbcUrl -> jdbc:mysql://localhost/l2jdb, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleTime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 10, maxStatements -> 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3, numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, properties -> {user=******, password=******}, propertyCycle -> 0, testConnectionOnCheckin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ]
===================================================-[ Login Server Controller ]
Loading LoginContoller...
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
=========================================================-[ Game Server Table ]
Loaded 127 server names
Loaded 1 registered Game Servers
Cached 10 RSA keys for Game Server communication.
============================================================-[ Banned IP File ]
Loaded 0 IP Bans.
===============================================-[ [Login Server Equal Status] ]
Listening for GameServers on 127.0.0.1:9014
Telnet server is currently disabled.
Login Server ready on 127.0.0.1:2106
---------------------------------------
Hexids and registering Login server seems okey hexids copied to config folder etc... Ips seem to be also okey... I really got no idea why this is happening right now... Help!!
and whats most funny is that its not even giving any error or anything just stuckign there and doing nothing else..
I do realise that this is not something obtained directly from your sources since i suppose it was possibly changed and compiled afterwards
none the less i dont this is any coding problem i think it has to do with other things than that..
GameServer Freezing
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-
- Posts: 3
- Joined: Thu Nov 18, 2010 9:16 pm
Re: GameServer Freezing
Edit : after 49 mins of waiting for logs
i got
NPC 31442 class not found
java.lang.IndexOutOfBoundsException: bitIndex < 0: -2147483648
at java.util.BitSet.set(BitSet.java:292)
at lt.equal.gameserver.idfactory.BitSetIDFactory.getNextId(BitSetIDFactory.java:112)
at lt.equal.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:468)
at lt.equal.gameserver.model.L2Spawn.init(L2Spawn.java:399)
at lt.equal.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable.java:110)
at lt.equal.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:56)
at lt.equal.gameserver.datatables.SpawnTable.<clinit>(SpawnTable.java:41)
at lt.equal.gameserver.GameServer.<init>(GameServer.java:251)
at lt.equal.gameserver.GameServer.main(GameServer.java:421)
seems like someone with access to the SQL bip'd the spawns table
i got
NPC 31442 class not found
java.lang.IndexOutOfBoundsException: bitIndex < 0: -2147483648
at java.util.BitSet.set(BitSet.java:292)
at lt.equal.gameserver.idfactory.BitSetIDFactory.getNextId(BitSetIDFactory.java:112)
at lt.equal.gameserver.model.L2Spawn.doSpawn(L2Spawn.java:468)
at lt.equal.gameserver.model.L2Spawn.init(L2Spawn.java:399)
at lt.equal.gameserver.datatables.SpawnTable.fillSpawnTable(SpawnTable.java:110)
at lt.equal.gameserver.datatables.SpawnTable.<init>(SpawnTable.java:56)
at lt.equal.gameserver.datatables.SpawnTable.<clinit>(SpawnTable.java:41)
at lt.equal.gameserver.GameServer.<init>(GameServer.java:251)
at lt.equal.gameserver.GameServer.main(GameServer.java:421)
seems like someone with access to the SQL bip'd the spawns table
- jurchiks
- Posts: 6769
- Joined: Sat Sep 19, 2009 4:16 pm
- Location: Eastern Europe
Re: GameServer Freezing
... this is not l2equal forum.
If you have problems, FIRST TRY SOLVING THEM YOURSELF, and if you get errors, TRY TO ANALYZE THEM, and ONLY if you can't help it, THEN ask here.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
Otherwise you will never learn anything if all you do is copy-paste!
Discussion breeds innovation.
-
- Posts: 3
- Joined: Thu Nov 18, 2010 9:16 pm
Re: GameServer Freezing
i do quite realise, but correct if not mistaken, its still L2J just compiled by L2equal right?jurchiks wrote:... this is not l2equal forum.
Anyways problem fixed obviously something wrong on spawns table.