help with server start
Forum rules
READ NOW: L2j Forums Rules of Conduct
READ NOW: L2j Forums Rules of Conduct
-
- Posts: 133
- Joined: Tue Jun 08, 2010 10:14 am
- Location: Lithuania
Re: help with server start
and what does it gives ? and were this in gameserver ? and that pasword to my data base ? becasue there no pasword
- sam.jr
- Posts: 258
- Joined: Wed Feb 02, 2011 6:23 am
- Location: Russia
Re: help with server start
Edit this options in server and login properties. If you havent pass to base - stay it empty.bembelinas wrote:and what does it gives ? and were this in gameserver ? and that pasword to my data base ? becasue there no pasword
== ==
-
- Posts: 133
- Joined: Tue Jun 08, 2010 10:14 am
- Location: Lithuania
Re: help with server start
Code: Select all
# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *ExternalHostname = *# ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *InternalHostname = * # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Default: *GameserverHostname = * # Default: 7777GameserverPort = 7777 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password = URL = jdbc:mysql://localhost/l2jdb# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword = # Default: 100MaximumDbConnections = 100 # Default: 0MaximumDbIdleTime = 0 # ---------------------------------------------------------------------------# Misc Server Settings# ---------------------------------------------------------------------------# This is the server ID that the Game Server will request.# Example: 1 = Bartz# Default: 1RequestServerID = 1 # True = The Login Server will give an other ID to the server if the requested ID is already reserved.# Default: TrueAcceptAlternateID = True # Datapack root directory.# Defaults to current directory from which the server is started unless the below line is uncommented.#DatapackRoot = C:/Work/tmp/DataPack # Define how many players are allowed to play simultaneously on your server.# Default: 100MaximumOnlineUsers = 100 # Numbers of protocol revisions that server allows to connect.# Delimiter is ;# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u># Default: 146;152AllowedProtocolRevisions = 152
i want to ask why i need to add that lines if there are same ones in both gameserver/config/server and loginserver?
- sam.jr
- Posts: 258
- Joined: Wed Feb 02, 2011 6:23 am
- Location: Russia
Re: help with server start
Edit this options. Edit doesnt mean add. You find this line in ur config file and change ur value by this. Understand?bembelinas wrote:i want to ask why i need to add that lines if there are same ones in both gameserver/config/server and loginserver?
Yes smthng like that. If you did all right - must be work.
== ==
-
- Posts: 133
- Joined: Tue Jun 08, 2010 10:14 am
- Location: Lithuania
Re: help with server start
no it didnt work i was trying different combinations but nothink.. i think mabye with router smt.
- sam.jr
- Posts: 258
- Joined: Wed Feb 02, 2011 6:23 am
- Location: Russia
Re: help with server start
Let ppl try to connect on ur 7777 and 2106 ports on external ip.bembelinas wrote:no it didnt work i was trying different combinations but nothink.. i think mabye with router smt.
In some case 7777 may be opened only for local interface and ppl from other net cant connected to you.
== ==
-
- Posts: 133
- Joined: Tue Jun 08, 2010 10:14 am
- Location: Lithuania
Re: help with server start
can you show me where to change because I did not understand this one 

- sam.jr
- Posts: 258
- Joined: Wed Feb 02, 2011 6:23 am
- Location: Russia
Re: help with server start
Code: Select all
# ---------------------------------------------------------------------------# Game Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *ExternalHostname = 84.55.6.66# ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# If this IP is resolvable by the Login Server, just leave *.# ---------------------------------------------------------------------------# Default: *InternalHostname = * # Where's the Login server this gameserver should connect to# Default: 127.0.0.1LoginHost = 127.0.0.1 # TCP port the login server listen to for gameserver connection requests# Default: 9014LoginPort = 9014 # Default: *GameserverHostname = * # Default: 7777GameserverPort = 7777 # ---------------------------------------------------------------------------# Database# ---------------------------------------------------------------------------# Specify the appropriate driver and url for the database you're using.# Examples:# Driver = com.mysql.jdbc.Driver (default)# Driver = org.hsqldb.jdbcDriver# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriverDriver = com.mysql.jdbc.Driver# Database URL# URL = jdbc:mysql://localhost/l2jdb (default)# URL = jdbc:hsqldb:hsql://localhost/l2jdb# URL = jdbc:sqlserver://localhost/database = l2jdb/user = sa/password =URL = jdbc:mysql://localhost/l2jdb# Database user info (default is "root" but it's not recommended)Login = root# Database connection passwordPassword =
Code: Select all
# ---------------------------------------------------------------------------# Login Server Settings# ---------------------------------------------------------------------------# This is the server configuration file. Here you can set up the connection information for your server.# This was written with the assumption that you are behind a router.# Dumbed Down Definitions...# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.# ---------------------------------------------------------------------------# Networking# ---------------------------------------------------------------------------# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname# Common settings...# 127.0.0.1 - If you are playing alone on a test server# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# Default: 127.0.0.1ExternalHostname = 84.55.6.66 # ---------------------------------------------------------------------------# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.# ---------------------------------------------------------------------------# Default: 127.0.0.1InternalHostname = *# ---------------------------------------------------------------------------# If you are behind a router which using its own local IP for Port Forwarding then set this to the routers# local IP if you want people outside your internal network to be able to connect to your server.# ---------------------------------------------------------------------------# RouterHostname = # Bind ip of the LoginServer, use * to bind on all available IPs# Default: *LoginserverHostname = *# Default: 2106LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs# Default: *LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers# Default: 9014LoginPort = 9014 # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)# Default: 15IpUpdateTime = 15 # ---------------------------------------------------------------------------# Security# ---------------------------------------------------------------------------# Default: TrueLogLoginController = True # How many times you can provide an invalid account/pass before the IP gets banned.# Default: 10LoginTryBeforeBan = 20 # Time you won't be able to login back again after LoginTryBeforeBan tries to login.# Default: 600 (10 minutes)LoginBlockAfterBan = 600 # If set to True any GameServer can register on your login's free slots# Default: FalseAcceptNewGameServer = False # Enforce GameGuard authorization from client?# If True, login server will kick client if the client bypassed GameGuard authentication.# Default: FalseForceGGAuth = False
== ==
-
- Posts: 133
- Joined: Tue Jun 08, 2010 10:14 am
- Location: Lithuania
Re: help with server start
ah... still not working i can login and play but others no 

- sam.jr
- Posts: 258
- Joined: Wed Feb 02, 2011 6:23 am
- Location: Russia
Re: help with server start
bembelinas wrote:ah... still not working i can login and play but others no
Check opened ports. Try manualy listen port(use netcat or smtng else). If ppl can connect to you - problem with l2j settings, else not - problem in forwarding(ur router).Let ppl try to connect on ur 7777 and 2106 ports on external ip.
In some case 7777 may be opened only for local interface and ppl from other net cant connected to you.
== ==
-
- Posts: 133
- Joined: Tue Jun 08, 2010 10:14 am
- Location: Lithuania
Re: help with server start
ppl cant conect jsut i can
- sam.jr
- Posts: 258
- Joined: Wed Feb 02, 2011 6:23 am
- Location: Russia
-
- Posts: 133
- Joined: Tue Jun 08, 2010 10:14 am
- Location: Lithuania
Re: help with server start
talnet server is curently disable waht that means ?
- sam.jr
- Posts: 258
- Joined: Wed Feb 02, 2011 6:23 am
- Location: Russia
Re: help with server start
It means - telnet is disabled. You must read more manuals.talnet server is curently disable waht that means ?

== ==
-
- Posts: 133
- Joined: Tue Jun 08, 2010 10:14 am
- Location: Lithuania
Re: help with server start
this can be somohow related to players cant login ?