Improved Magic [RESOLVED]

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morfiuz
Posts: 90
Joined: Sun Sep 19, 2010 5:45 pm
Location: Brasil

Improved Magic [RESOLVED]

Post by morfiuz »

If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision CT 1.5:
L2JDP Revision CT 1.5:

In my version, the improved buffs do not work! Then, set the XML to work. But I found a problem!
The buff icon is not shown in the bar buffs?

See, I get these messages! :(
Image

XMl Skill:

Code: Select all

    <skill id="1500" levels="1" name="Improved Magic">        <set name="mpConsume" val="28" />        <set name="target" val="TARGET_ONE" />        <set name="skillType" val="BUFF" />        <set name="reuseDelay" val="2000" />        <set name="hitTime" val="1500" />        <set name="isMagic" val="true" />        <set name="operateType" val="OP_ACTIVE" />        <set name="castRange" val="400" />        <set name="effectRange" val="900" />        <set name="aggroPoints" val="655" />        <for>            <effect name="Buff" abnormalTime="2400" val="0" abnormalLvl="9" abnormalType="ma_up">                <mul order="0x30" stat="mAtk" val="1.75" />            </effect>            <effect name="Buff" abnormalTime="2400" val="0" abnormalLvl="9" abnormalType="md_up" noicon="1">                <mul order="0x30" stat="mDef" val="1.3" />            </effect>        </for>    </skill>
Thx...
Last edited by morfiuz on Fri Aug 26, 2011 9:17 pm, edited 1 time in total.
User avatar
morfiuz
Posts: 90
Joined: Sun Sep 19, 2010 5:45 pm
Location: Brasil

Re: Improved Magic

Post by morfiuz »

after suffering much got the correct

XML

Code: Select all

<skill id="1500" levels="1" name="Improve Magic">  <set name="mpConsume" val="28"/>  <set name="target" val="TARGET_ONE"/>  <set name="skillType" val="BUFF"/>  <set name="reuseDelay" val="6000"/>  <set name="hitTime" val="1500"/>  <set name="isMagic" val="true"/>  <set name="operateType" val="OP_ACTIVE"/>  <set name="castRange" val="400"/>  <set name="effectRange" val="900"/>  <set name="aggroPoints" val="655"/>  <for>    <effect count="1" name="Buff" time="2400" val="0" stackOrder="99" stackType="ma_up">      <mul order="0x30" stat="mAtk" val="1.75"/>    </effect>    <effect count="1" name="Debuff" time="2400" val="0" stackOrder="99" stackType="MagicDefUp" noicon="1">       <mul order="0x30" stat="mDef" val="1.3"/>    </effect>  </for></skill>
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