unstable/L2J_Server_BETA 6276
Hi everybody,
I've got a question about the damage multipliers for pAtk and mAtk.
Take a look at this, please:
Code: Select all
<skill id="76" levels="1" name="Bear Spirit Totem"> <set name="abnormalLvl" val="1" /> <set name="abnormalTime" val="300" /> <set name="abnormalType" val="POSSESSION" /> <set name="effectPoint" val="268" /> <set name="hitTime" val="2000" /> <set name="icon" val="icon.skill0076" /> <set name="magicLvl" val="28" /> <set name="mpConsume" val="25" /> <set name="operateType" val="A2" /> <set name="reuseDelay" val="23000" /> <set name="targetType" val="SELF" /> <cond msgId="113" addName="1"> <using kind="Dual Fist" /> </cond> <for> <effect name="Buff" val="0"> <mul order="0x30" stat="pAtk" val="1.3"> <using kind="Dual Fist" /> </mul> <mul order="0x30" stat="cAtk" val="1.3"> <using kind="Dual Fist" /> </mul> <mul order="0x30" stat="runSpd" val="0.7" /> </effect> </for> </skill>
And now take a look at the effect ingame:
Without the buff the character has a pAtk of 1.488 .
With the buff the character has a pAtk of 1.835 .
From 1488 to 1835 is about +23% pAtk.
+30% pAtk should be 1.934 p.Atk.
May anyone tell me what I have not thought about?
Thanky you very much in advance.
Regards