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Can somewone tell me wy some time players no longer can move any more.
and you se how mobs kill you but you can do nothing
and you have to do alt-crl-delite to put game off to able log back in to game.
can somewone help me with solving this problem please.
Attila wrote:L2J Revision Number:6445
L2JDP Revision Number:9641
Hi
Can somewone tell me wy some time players no longer can move any more. freese
and you se how mobs kill you but you can do nothing
and you have to do alt-crl-delite to put game off to able log back in to game.
can somewone help me with solving this problem please.
Attila wrote:L2J Revision Number:6445
L2JDP Revision Number:9641
Hi
Can somewone tell me wy some time players no longer can move any more. freese
and you se how mobs kill you but you can do nothing
and you have to do alt-crl-delite to put game off to able log back in to game.
can somewone help me with solving this problem please.
thanks
Please some help whit this please
Seems like packet flood. I had similar problem. This solved my issue (in L2GamePacketHandler.java).
@Override public ReceivablePacket<L2GameClient> handlePacket(ByteBuffer buf, L2GameClient client) { if (client.dropPacket()) { if (Config.LOG_PACKET_DROPS) { int opcode = buf.get() & 0xFF; _log.warning("Dropping packet due to client flood."); printDebug(opcode, buf, client.getState(), client); } client.sendPacket(ActionFailed.STATIC_PACKET); // always send ActionFailed on flood. dropPacket() method sends ActionFailed only on first dropped packet, so it might not stop client flooding... return null; }
And in the next chronicle they went into space, fighting the evil empire... In a galaxy far, far away xD
Szponiasty wrote:
Seems like packet flood. I had similar problem. This solved my issue (in L2GamePacketHandler.java).
I had the exact issue, character immobility and random teleports, I don't have any java development environment setup yet, so I can't compile the code at the moment, could you please tell me what's causing the packet flooding? Will the ClientPacketQueueMaxPacketsPerSecond settings in General.properties help in any way? And I'm on my own private server with just me and my wife, I don't know why it's happening once in every few minutes for just two people...
Attila wrote:L2J Revision Number:6445
L2JDP Revision Number:9641
Hi
Can somewone tell me wy some time players no longer can move any more. freese
and you se how mobs kill you but you can do nothing
and you have to do alt-crl-delite to put game off to able log back in to game.
can somewone help me with solving this problem please.
thanks
Please some help whit this please
Seems like packet flood. I had similar problem. This solved my issue (in L2GamePacketHandler.java).
@Override public ReceivablePacket<L2GameClient> handlePacket(ByteBuffer buf, L2GameClient client) { if (client.dropPacket()) { if (Config.LOG_PACKET_DROPS) { int opcode = buf.get() & 0xFF; _log.warning("Dropping packet due to client flood."); printDebug(opcode, buf, client.getState(), client); } client.sendPacket(ActionFailed.STATIC_PACKET); // always send ActionFailed on flood. dropPacket() method sends ActionFailed only on first dropped packet, so it might not stop client flooding... return null; }
So why this doesn't commited into github? If it problem, please L2JServer team commit it... I don't understand why about 10% fixs are here in forum and don't be added in github, it's like "If you wanna fix it, apply this patch".
Berkas wrote:So why this doesn't commited into github? If it problem, please L2JServer team commit it... I don't understand why about 10% fixs are here in forum and don't be added in github, it's like "If you wanna fix it, apply this patch".
Because it's better to fix the client flood than adding protection for it ?
Berkas wrote:So why this doesn't commited into github? If it problem, please L2JServer team commit it... I don't understand why about 10% fixs are here in forum and don't be added in github, it's like "If you wanna fix it, apply this patch".
Because it's better to fix the client flood than adding protection for it ?