Where does the tax comes from?
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Where does the tax comes from?
I made a buylist with items for example for 4k adena but ingame they are actually for sale for 6k adena, why is this happening and is there a way to change it? besides of moving to multisell?
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Re: Where does the tax comes from?
Hey Sahar
Check your "Castle" table in your database. Each Castle has its own TaxPercent. This value is normally Chosen by the owner of the Castle. If the Castle has no owner, you should be able to Change the value of the taxes and set it to 0 if you want.
Try this out.
Regards
Check your "Castle" table in your database. Each Castle has its own TaxPercent. This value is normally Chosen by the owner of the Castle. If the Castle has no owner, you should be able to Change the value of the taxes and set it to 0 if you want.
Try this out.
Regards
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Re: Where does the tax comes from?
I already checked that, no castle owners and all taxes are set to 0.
There is no problem with multisell prices, only with buylists that gets like 50% more expensive than what I state.
There is no problem with multisell prices, only with buylists that gets like 50% more expensive than what I state.
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- Posts: 95
- Joined: Wed May 04, 2011 9:12 am
Re: Where does the tax comes from?
Hm ok...
I remember there was once a XML file in the data Folder in which you could Change taxes for each area/Region. But honestly I cant find it anymore. I assume it has been removed or put inside another Folder
Edit: Found it! Its the MerchantPriceConfig.xml file in the data Folder
I remember there was once a XML file in the data Folder in which you could Change taxes for each area/Region. But honestly I cant find it anymore. I assume it has been removed or put inside another Folder
Edit: Found it! Its the MerchantPriceConfig.xml file in the data Folder

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Re: Where does the tax comes from?
thanks, thats the one 
