I have tryed to enable the class transfer npc but didn`t work this is the code:
#-------------------------------------------------------------
# Class Master
#-------------------------------------------------------------
# Config for special Class Master npc that can change players occupation
# If you need change occupation only use quest then set this to False (Default)
# Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number...
# Examples:
#
# ConfigClassMaster=1;[57(100.000)],[],2;[57(1.000.0000)],[],3;[57(10.000.0000)],[],[5575(1.000.000)];[6622(1)];
# 1st occupation change for 100.000 Adena (item id 57)
# 2nd occupation change for 1.000.0000 Adena (item id 57)
# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
#
# ConfigClassMaster=1;[57(100.000)],[],2;[57(1.000.0000)],[],3;[57(10.000.0000)],[],[5575(1.000.000)];[6622(1)];
# 1st, 2nd, 3rd occupation change for free, without rewards
ConfigClassMaster = False
# Spawn Class Master npc if you have any in spawnlist. Default = False
SpawnClassMaster = True
# Allows Strider Update
ClassMasterUpdateStrider = True
#-------------------------------------------------------------
Somethig rong? any sugestions?
class manager....
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