Slow timelines = ?

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janiii
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Re: Slow timelines = ?

Post by janiii »

momo61 wrote: If something is int or long or byte or what not is not important for the players. What is important are functional skills,weapons,armors, items and a functional stable server.
was is not you who was whining that adena is totally fucked up? that you cannot deposit 9999kkk adena in your wh, that you cannot bid more than 2kkk for a clanhall, etc.. ? it is because of int/long data types. and yes, it was you momo. so pls think before you write..

if you dont remember momo:
http://l2jserver.com/forum/viewtopic.php?p=52652#p52652
DO NOT EVEN TRY TO MESS WITH ME!
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momo61
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Re: Slow timelines = ?

Post by momo61 »

janiii wrote:
momo61 wrote: If something is int or long or byte or what not is not important for the players. What is important are functional skills,weapons,armors, items and a functional stable server.
was is not you who was whining that adena is totally fucked up? that you cannot deposit 9999kkk adena in your wh, that you cannot bid more than 2kkk for a clanhall, etc.. ? it is because of int/long data types. and yes, it was you momo. so pls think before you write..

if you dont remember momo:
http://l2jserver.com/forum/viewtopic.php?p=52652#p52652
uhh ... yes. As i said, Adena is a VISUAL part of L2. If people can't use more than XYZ adena then they'll notice its not working right.
Of course same goes for weapons, items, armors and skills.


I know what I'm writing janiii ...
nBd
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Re: Slow timelines = ?

Post by nBd »

Devs are humans and do same as you do. They do the stuff they have FUN todo. If working on an opensource project doesnt make fun, they dont do anything. No Dev is forced todo anything. As Melerix said, if you cannot wait till stuff is done, you always are free todo it yourself, if for your own usage or to contribute to the project. Still it doesnt change the way we work on stuff. Mostly the one bitching here, are the biggest cry'ers if smth isnt like it should be. If we take the time to find and analyze and fix it or even rewrite it to work proper, they are bitching about missing stuff. Yes, you guys help L2J Reporting, but bitching at us for not doing our work is wrong deal here. Yah, i know i dont seem to be the active one in implementing, fixing or whatever on L2J, still L2J is more then a bit code the public sees. Tools for the Dev Team, supporting in questions and design discussion's are even part of the work too. But i know, you never think about designing before writing anything, ahhhh ups sry momo, not your beer here he? .. Come on guys, this will take to nothing. Making "hard" tasks in an opensource project where the dev's are not payed isnt possible. If you think it will work, show me your project where that works.
<ZaKaX> Ohh nBd, you're so professianal with your analconda.
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Re: Slow timelines = ?

Post by toastgodsupreme »

nbd wrote:Devs are humans and do same as you do. They do the stuff they have FUN todo. If working on an opensource project doesnt make fun, they dont do anything. No Dev is forced todo anything. As Melerix said, if you cannot wait till stuff is done, you always are free todo it yourself, if for your own usage or to contribute to the project.
I do contribute quite a bit. :) But I'm sitting on quite a bit of things at the moment because I'm waiting for past things that have been submitted to be committed first. So it's a big hinderance to progress. And sadly, the larger a submission gets, the more reluctant any dev is to even test it, let alone commit it. Seems difficult enough to get the small fixes in.
nbd wrote:Yah, i know i dont seem to be the active one in implementing, fixing or whatever on L2J, still L2J is more then a bit code the public sees. Tools for the Dev Team, supporting in questions and design discussion's are even part of the work too.
That's something I've always had issue with. All the behind-closed-doors stuff that goes on outside of the community. We don't see it so we end up thinking "well, they're not doing anything at all, this sucks". And that's probably a big factor in why there are so many forks. Look at L2JOfficial, they've done some damn good work and it appears they've been maintaining a close grip with keeping to retail unlike some other forks. But that fork should never had to have come into existence since their goals are exactly the same as the core project's. Those people should have at least been brought on as jr devs on the main project. They probably felt as many have, that the project was taking too long to fix the trivial things, and that nothing was being done. So they left in hopes that they could actually make progress. Which they have, and the core project has taken many fixes from them. So it's not like they're L2Jfree and deviated in an extreme way.

And why does all the dev discussion have to be so secret? Why can't you guys just have a public area in these forums where only devs and jr. devs have posting rights? That way the community can see what's being discussed, what projects are being looked at and why they are stalled. Those working on large projects will be able to at least have a chance to see why their projects aren't being committed or whatnot even if none of the dev team directly posts in that author's thread about it.

If progress is slow, bring more people on. Especially DP side since that's where we're getting a LOT of new information from gracia final and groups are starting to catch up on older areas and fix them up. I've said it before and I'll say it here again, the community wants to help, we have information, we have code. But it's frustrating being in this community at times when you see contribs sit for weeks or even months without even a comment.

We have lives just like you do (maybe... lol). We do this in our free time, and not all of us have servers with 1,000's of players where we can make 5k a month from donations, so we work as well. ;) Really though, the community should be working to keep up with the dev team, not the other way around. :mrgreen:
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RiZe
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Re: Slow timelines = ?

Post by RiZe »

toastgodsupreme wrote:...
+1. There is a lot of good programmers and people which could help the project. I'm sure about that :)
_DS_
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Re: Slow timelines = ?

Post by _DS_ »

About L2JOfficial. Several L2J devs are angry on them due to project's name. So you can imagine..
No one can restrict other people from creating projects with name like this, but we will have our opinions about it.

PS. Personally myself dont care. In any case I prefer to code by myself instead of leech (maybe ideas only).
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momo61
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Re: Slow timelines = ?

Post by momo61 »

_DS_ wrote:About L2JOfficial. Several L2J devs are angry on them due to project's name. So you can imagine..
No one can restrict other people from creating projects with name like this, but we will have our opinions about it.

PS. Personally myself dont care. In any case I prefer to code by myself instead of leech (maybe ideas only).
I'd let you leech me anyday :) Love your committs ^^
Kudos
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Re: Slow timelines = ?

Post by Kudos »

Stable and Clean code goes before weapons and skills? ok, agreed.
No one is forced to do anything? Well of course i agree.
"Want more? Code it yourself!" ---> once again, agree but

"We don't eat retail infos for breakfast" is also true for us, maybe is MORE true for us than for you (devs) because you have some sort of "inner circle" and if 2 out of 10 devs have a retail account you can find some info and use it properly. I'm a poor Dev without anyone (excluding L2guru) telling me how are things going on retail, so if i'm willing to fix this or that i cant do anything because i don't know where to begin.
What i'm saying is: there are 10 Major things to Fix, the "inner circle" can handle 5 of them, why don't you open some topics to gather infos for the other 5?
Something like "Conquer system for clan halls" where everyone can put and discuss what is retail-like, and everyone can go and get the latest infos without searching in every single topic of L2guru.
_DS_
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Re: Slow timelines = ?

Post by _DS_ »

Feel free to open such topics :)
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Kudos
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Re: Slow timelines = ?

Post by Kudos »

Sorry DS, it's not the same. I am indeed free to open topics about everything but anyone will care, just take a look to the contrib sections. If someone of the staff says "these 5 things are quite important", in a sticked topic, people see 3 devs taking care of the whole thing and say "woot this is going to be fixed and committed, let's help", otherwise they think "ok let's come here again in 4 days and see if anyone has done anything to leech".

Moreover the inner circle knows what to give priority and what not.
Julian
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Re: Slow timelines = ?

Post by Julian »

Most of problems that u all mention is related to limitations of current code. So we are working on few importent reworks to remove this limitations. And its kept private becouse of one reason: do u know what i'm thinking to code it? This is enougth reason to keep it at closed doors, when we have ready to use alpha version we can make it public, before that its just completely useless to make it public!
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