MMOCore Update

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_DS_
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Re: MMOCore Update

Post by _DS_ »

precompiled lib already in svn
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
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ratonofx
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Re: MMOCore Update

Post by ratonofx »

nbd wrote:First of all, try understanding what code does. This MMOCore rework is not the one mentioned by DrHouse.
Thats the one iam using since month with maximum of 8k Players online. So what got changed? To much to say it in easy words, so i would prefer reading changes in Code. Majority is in performance and locks of MMOCore. With much players online (1.5k+) old MMOCore locked often and crashed the whole network connection.

If you dont understand whats descripted in mmo.properties, keep default values. They are fine and tested long time on heavy Traffic Server. Change them on your own risk.
nBd, can you tell us your database engine type? MyISAM or InnoDB? I believe a lot of admins are using mysql configs unproperly informed in outdated performance tutorials.

Thanks.
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momo61
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Re: MMOCore Update

Post by momo61 »

ratonofx wrote:
nbd wrote:First of all, try understanding what code does. This MMOCore rework is not the one mentioned by DrHouse.
Thats the one iam using since month with maximum of 8k Players online. So what got changed? To much to say it in easy words, so i would prefer reading changes in Code. Majority is in performance and locks of MMOCore. With much players online (1.5k+) old MMOCore locked often and crashed the whole network connection.

If you dont understand whats descripted in mmo.properties, keep default values. They are fine and tested long time on heavy Traffic Server. Change them on your own risk.
nBd, can you tell us your database engine type? MyISAM or InnoDB? I believe a lot of admins are using mysql configs unproperly informed in outdated performance tutorials.

Thanks.
me for example, I am using default MySQL configurations
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Gnacik
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Re: MMOCore Update

Post by Gnacik »

nBd
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Re: MMOCore Update

Post by nBd »

ratonofx wrote:
nbd wrote:First of all, try understanding what code does. This MMOCore rework is not the one mentioned by DrHouse.
Thats the one iam using since month with maximum of 8k Players online. So what got changed? To much to say it in easy words, so i would prefer reading changes in Code. Majority is in performance and locks of MMOCore. With much players online (1.5k+) old MMOCore locked often and crashed the whole network connection.

If you dont understand whats descripted in mmo.properties, keep default values. They are fine and tested long time on heavy Traffic Server. Change them on your own risk.
nBd, can you tell us your database engine type? MyISAM or InnoDB? I believe a lot of admins are using mysql configs unproperly informed in outdated performance tutorials.

Thanks.
I use InnoDB as default engine. Table's that are only read on Server startup, like droplist etc are MyISAM. All other's are InnoDB. My MySQL Server is running on dedicated maschine with 8GB's of ram. 6GB's are used by MySQL. So, its hard to share my settings, as most ppl have running GS/LS/DB all on one maschine
<ZaKaX> Ohh nBd, you're so professianal with your analconda.
streamsss
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Re: MMOCore Update

Post by streamsss »

plz example
defaults values are for low/high populated server?
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devo
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Re: MMOCore Update

Post by devo »

default mysql ? to very low populated.

look here:

http://l2jserver.com/old-forum/thread.p ... adid=27154
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streamsss
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Re: MMOCore Update

Post by streamsss »

no..for MMOCore properties
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devo
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Re: MMOCore Update

Post by devo »

nbd wrote: If you dont understand whats descripted in mmo.properties, keep default values. They are fine and tested long time on heavy Traffic Server. Change them on your own risk.
A hero of war is that what they see...
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Re: MMOCore Update

Post by nBd »

Default Config is fine for both. High/Low. They work on both well.
<ZaKaX> Ohh nBd, you're so professianal with your analconda.
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