since it seems that no1 else has already started a project about this and that the feature is completly missing, i'm wondering if there's someone available to put the project up and to add siegeable clan halls to the l2j server packs...
Some informations:
Clan hall that can be sieged are: fortress of resistance, wild beast reserve, devastated castle
Siege type: against npcs (fortress like, but without captains)
Siege period: every 2 weeks, like any other normal siege, the siege time cannot be set by the owner
The siege starts when the right time comes, and if there's only one clan attacking, it ends when the clan successfully conquer the clan hall, i'm not yet sure about the right way to conquer it, should be something like killing the npc king or similar, but anyway, this can be found up by checking retail or some videos...
if the clan is not the only one, the sieges duration is 2 hours
Specific things: the clan hall is reset back to npcs before each siege, this is to avoid clan hall to remain owned due to lack of interest, as it is a siegeable clan hall, it wont ask for a weekly fee.
U should be able to get special agathions from the wild beast reserve (agathion seal bracelet-wild beast reserve). Also, the clan hall functions should be the same as any other ch...
Missing Feature: Siegeable Clan Halls
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