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L2J Revision l2jofficial last gracia final:
L2JDP Revision l2jofficial last gracia final:
Fighter will and Archer will doesent activating while hitting a mob or a player even if i hit him with melee weapon/bow weapon
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<skill id="758" levels="1" name="Fighter's Will"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="magicLvl" val="81"/> <set name="operateType" val="OP_PASSIVE"/> <set name="triggeredId" val="5559"/> <set name="triggeredLevel" val="1"/> <set name="activationChance" val="5"/> <set name="chanceType" val="ON_HIT"/> <cond> <not> <using kind="Bow,Crossbow"/> </not> </cond> <for> <add order="0x40" stat="pAtk" val="100"> <using kind="Sword,Blunt,Dagger,Pole,Fist,Dual Sword,Dual Fist,Big Sword,Big Blunt,Ancient,Rapier,Dual Dagger"/> </add> <mul order="0x30" stat="pAtkSpd" val="1.1"> <using kind="Sword,Blunt,Dagger,Pole,Fist,Dual Sword,Dual Fist,Big Sword,Big Blunt,Ancient,Rapier,Dual Dagger"/> </mul> </for></skill>
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<skill id="759" levels="1" name="Archer's Will"> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="BUFF"/> <set name="operateType" val="OP_PASSIVE"/> <set name="triggeredId" val="5559"/> <set name="triggeredLevel" val="1"/> <set name="activationChance" val="5"/> <set name="chanceType" val="ON_HIT"/> <set name="weaponsAllowed" val="65568"/> <!-- Bow/Crossbow --> <for> <add order="0x40" stat="accCombat" val="8"> <using kind="Bow,Crossbow"/> </add> <add order="0x40" stat="pAtkRange" val="50"> <using kind="Bow,Crossbow"/> </add> </for></skill>