Reflect sklls
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Reflect sklls
Hi,
A lot of players in my server says, what reflect skills are to strong. Players can beat Raid 1vs1 with reflect damage. How to disable reflect damage to raid boss? My GM said, what players even 1lvl with no items equipped have reflect. Is it possible to disable that?
A lot of players in my server says, what reflect skills are to strong. Players can beat Raid 1vs1 with reflect damage. How to disable reflect damage to raid boss? My GM said, what players even 1lvl with no items equipped have reflect. Is it possible to disable that?
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Re: Reflect sklls
worksforme 

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public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- XavierElf
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Re: Reflect sklls
Oh guys.. It works for me too, but I want to disable reflects.
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Re: Reflect sklls
I talked about this:
You can look on [3463]Players can beat Raid 1vs1 with reflect damage. My GM said, what players even 1lvl with no items equipped have reflect.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Reflect sklls
I have same problem, and i cant find this answer... Can post link or something? Thans alot_DS_ wrote:I talked about this:You can look on [3463]Players can beat Raid 1vs1 with reflect damage. My GM said, what players even 1lvl with no items equipped have reflect.
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Re: Reflect sklls
Link to what ? Clean core and DP for testing ?
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Reflect sklls
I have problem that players users reflect for RB and RB kills himself in 15mins... They somehow uses wolfs for this exploit... Can't say more, becouse i dont know how they do that..._DS_ wrote:Link to what ? Clean core and DP for testing ?
I think need to disable reflect for RB...
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Re: Reflect sklls
This bug was fixed several months ago, now reflect can't give back more damage than target HP (wolf's HP).
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Reflect sklls
Code: Select all
Requirments: 1 SpellHowler & 1 Paladin, Paladin must have Shield Magic Reflect skill.Step 1: Create a scheme with a single buff (i tested with songs/dances but buffs should also work).Step 2: Reduce Cp & Hp from Spellhowler to lowest level.Step 3: Paladin uses Shield Magic Reflect.Step 4: Cast CDL against Paladin while Shield Magic Reflect is active. (after doing that Spellhowler dies & paladin takes a PK)Step 5: Rebuff with the single buff and repeat steps 2-3-4. Even after the 1st time u'll see a slight difference (but remember you are not fully buffed)From personal tests you can't increase Speed, Atk. Evasion. But, i raised p.def with (Song of earth), But, i raised m.def with (song of warding), skill reuse (Song of Renewal), P.Atk (Dance of Warrior).With a restart your stats will be normal again.. Needs patience and sacrify of paladin with Karma
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Re: Reflect sklls
No, this is absolutely different and not linked with raids and skill reflection.
JFYI: Shield Reflect Magic is not reflect.
JFYI: Shield Reflect Magic is not reflect.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Reflect sklls
Maybe someone can help how to make reflect skills work only in pvp?
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Re: Reflect sklls
Adding an extra check to the skillhandlers would be easiest.
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Re: Reflect sklls
Code: Select all
--- java/com/l2jserver/gameserver/model/actor/L2Character.java (revision 4115)+++ java/com/l2jserver/gameserver/model/actor/L2Character.java (working copy)@@ -5227,7 +5225,7 @@ if (reflectedDamage > 0) {- reduceCurrentHp(reflectedDamage, target, true, false, null);+ //reduceCurrentHp(reflectedDamage, target, true, false, null); // Custom messages - nice but also more network load /*