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Re: MMOCore Update

Posted: Mon Jun 29, 2009 9:44 am
by _DS_
precompiled lib already in svn

Re: MMOCore Update

Posted: Wed Aug 05, 2009 4:09 am
by ratonofx
nbd wrote:First of all, try understanding what code does. This MMOCore rework is not the one mentioned by DrHouse.
Thats the one iam using since month with maximum of 8k Players online. So what got changed? To much to say it in easy words, so i would prefer reading changes in Code. Majority is in performance and locks of MMOCore. With much players online (1.5k+) old MMOCore locked often and crashed the whole network connection.

If you dont understand whats descripted in mmo.properties, keep default values. They are fine and tested long time on heavy Traffic Server. Change them on your own risk.
nBd, can you tell us your database engine type? MyISAM or InnoDB? I believe a lot of admins are using mysql configs unproperly informed in outdated performance tutorials.

Thanks.

Re: MMOCore Update

Posted: Wed Aug 05, 2009 11:21 am
by momo61
ratonofx wrote:
nbd wrote:First of all, try understanding what code does. This MMOCore rework is not the one mentioned by DrHouse.
Thats the one iam using since month with maximum of 8k Players online. So what got changed? To much to say it in easy words, so i would prefer reading changes in Code. Majority is in performance and locks of MMOCore. With much players online (1.5k+) old MMOCore locked often and crashed the whole network connection.

If you dont understand whats descripted in mmo.properties, keep default values. They are fine and tested long time on heavy Traffic Server. Change them on your own risk.
nBd, can you tell us your database engine type? MyISAM or InnoDB? I believe a lot of admins are using mysql configs unproperly informed in outdated performance tutorials.

Thanks.
me for example, I am using default MySQL configurations

Re: MMOCore Update

Posted: Wed Aug 05, 2009 1:12 pm
by Gnacik

Re: MMOCore Update

Posted: Thu Aug 06, 2009 8:29 am
by nBd
ratonofx wrote:
nbd wrote:First of all, try understanding what code does. This MMOCore rework is not the one mentioned by DrHouse.
Thats the one iam using since month with maximum of 8k Players online. So what got changed? To much to say it in easy words, so i would prefer reading changes in Code. Majority is in performance and locks of MMOCore. With much players online (1.5k+) old MMOCore locked often and crashed the whole network connection.

If you dont understand whats descripted in mmo.properties, keep default values. They are fine and tested long time on heavy Traffic Server. Change them on your own risk.
nBd, can you tell us your database engine type? MyISAM or InnoDB? I believe a lot of admins are using mysql configs unproperly informed in outdated performance tutorials.

Thanks.
I use InnoDB as default engine. Table's that are only read on Server startup, like droplist etc are MyISAM. All other's are InnoDB. My MySQL Server is running on dedicated maschine with 8GB's of ram. 6GB's are used by MySQL. So, its hard to share my settings, as most ppl have running GS/LS/DB all on one maschine

Re: MMOCore Update

Posted: Thu Aug 06, 2009 4:32 pm
by streamsss
plz example
defaults values are for low/high populated server?

Re: MMOCore Update

Posted: Thu Aug 06, 2009 5:24 pm
by devo
default mysql ? to very low populated.

look here:

http://l2jserver.com/old-forum/thread.p ... adid=27154

Re: MMOCore Update

Posted: Fri Aug 07, 2009 5:09 am
by streamsss
no..for MMOCore properties

Re: MMOCore Update

Posted: Fri Aug 07, 2009 5:52 pm
by devo
nbd wrote: If you dont understand whats descripted in mmo.properties, keep default values. They are fine and tested long time on heavy Traffic Server. Change them on your own risk.

Re: MMOCore Update

Posted: Sat Aug 08, 2009 10:57 pm
by nBd
Default Config is fine for both. High/Low. They work on both well.