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Re: Server bots
Posted: Sun Mar 28, 2010 9:34 pm
by Vapulabe
Has someone tried to insert an <img> tag in an HTML file returned by L2J ? I haven't... but it may be the key to captchas if it load an external image...
Re: Server bots
Posted: Mon Mar 29, 2010 11:21 am
by macdonald12
If by 'external' you mean putting your graphics into the .utx files of the client, then yes, that's the key

Re: Server bots
Posted: Mon Mar 29, 2010 6:04 pm
by Vapulabe
No, I meant a link to either a web server or the community server
Or some other mechanism... After all, it's possible to use custom clan crests which are pictures hosted on the game server if I'm correct...
Re: Server bots
Posted: Mon Mar 29, 2010 10:45 pm
by janiii
Vapulabe wrote:No, I meant a link to either a web server or the community server
Or some other mechanism... After all, it's possible to use custom clan crests which are pictures hosted on the game server if I'm correct...
hmm, interesting idea using clan crests as custom image holders. did not think about it before

Re: Server bots
Posted: Tue Mar 30, 2010 6:48 am
by macdonald12
Still, as far as i know the client gets any images it can display from its utx files and only tries to obtain the crests from the server.
Re: Server bots
Posted: Tue Mar 30, 2010 7:54 am
by denser
if you look at Rebellion core - you find in it web server for community. so it gave some things to think about it.
to devs - btw, i share rebellion's sources. but seems to me - it ignored. dont know why
Re: Server bots
Posted: Wed Mar 31, 2010 6:25 pm
by ZaKaX
JIV wrote:And? Image stored with exact name in client files -> open utx, view files, match codes with filenames -> on recieve that html parse image name and send proper code.
Ow yeah. That sounds like "simple". I really doubt utx filenames matches the content, it would be simply dumb. Only way would be OCR, good luck with it.