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Re: L2J versions
Posted: Mon Dec 24, 2012 4:25 pm
by Zoey76
Gladicek wrote:Well L2j goal should be to be stable and trying to implement missing features step by step

And as I remember someone from "head" of L2j said that main goal was to be compatible with newest L2 client
Btw: Merry Christmas
We changed that paradigm, after lot of discussions, we all sort of agree on staying on High Five for a longer time, and give L2J a stable/complete/refactored game server version that would make carrying out new versions a lot easier in the future.
Re: L2J versions
Posted: Wed Dec 26, 2012 10:51 am
by Lupu1
is not better to take only the most important features from official and stay with the latest chronicle, and to have good stability to not crush and run good with out bugs then to take all and very few server use full features of retail since now retail is free whats the point of playing a l2j low rate anymore ?
ps if you will move to tauti I think more dev will be interested and you will have more help.
Re: L2J versions
Posted: Wed Dec 26, 2012 5:45 pm
by jurchiks
@Lupu1:
Good devs are almost never interested to help l2j development, and there are many reasons for that. L2J team is too strict and unhelpful to those who try (and I mean simply try like a normal person, not lick everyones ass). There are only a few ways you can possibly get into the dev team:
1) you can either be a programming genius and contribute some awesome stuff (although even that is not guaranteed to work),
2) you can be a good programmer and friends with some of the current members,
3) you can literally lick their ass (but this also requires at least some programming capability).
Might be a few more but who cares anyway. Obviously, all of them require you to have motivation to join the team and to get up close and personal. This team doesn't take in people just for their skill (arguably a minus), unlike other open-source projects, which obviously has effect on progress.
And it's probably not worth mentioning, but I'll say it anyway - there are no devs that are interested in simply helping any project's progress from the side long term without getting into the team. They will simply get bored and leave. If the l2j team wants to pick up the pace, it needs either more team members or to pick up the pace of the current ones, but that's obviously not going to happen with the current team.
P.S. I'm not interested in arguing about this, don't bother replying.
Re: L2J versions
Posted: Wed Dec 26, 2012 11:00 pm
by ThePhoenixBird
Another way to join L2j is to buy all the devs a
BEER
We friggin love BEER and we code while drunk!!!
Cheers!!!
Re: L2J versions
Posted: Thu Dec 27, 2012 1:39 am
by Zoey76
ThePhoenixBird wrote:Another way to join L2j is to buy all the devs a
BEER
We friggin love BEER and we code while drunk!!!
Cheers!!!
Now I really want a beer >_<
Re: L2J versions
Posted: Wed Jan 16, 2013 5:18 pm
by Lupu1
I give a beer but make l2j god

Re: L2J versions
Posted: Wed Jan 16, 2013 7:18 pm
by UnAfraid
As much as we can drink?

Re: L2J versions
Posted: Wed Jan 16, 2013 7:49 pm
by MELERIX
I can imagine how will be the code with all devs drunken xD
Re: L2J versions
Posted: Wed Jan 16, 2013 10:05 pm
by ThePhoenixBird
MELERIX wrote:I can imagine how will be the code with all devs drunken xD
Actually, most of the base code of the old L2J server was done by drunk devs.
Re: L2J versions
Posted: Thu Jan 17, 2013 8:15 pm
by jurchiks
I guess that's why there are so many bugs and it's being refactored now.
Re: L2J versions
Posted: Sun Jan 27, 2013 8:24 pm
by Tan
ThePhoenixBird wrote:MELERIX wrote:I can imagine how will be the code with all devs drunken xD
Actually, most of the base code of the old L2J server was done by drunk devs.
expecially the DP parts.