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Re: Multi-Language Support Initiating...

Posted: Wed Nov 11, 2009 1:16 pm
by Pere
ZozOQ wrote:Maybe this one???

Code: Select all

 activeChar.sendMessage("text");
:?: :?:
No, I mean some system with something like L2PcInstance.getLanguage() and when a message is sent to a player he reads it in HIS language, not the SERVER language :mrgreen:

Re: Multi-Language Support Initiating...

Posted: Thu Nov 12, 2009 3:38 am
by denser
ZozOQ, i mean not only system messages, but htmls also.
so it must be unified. in several branch it was implements.

i dont know why it not here.
also BBS wasnt done in UTF8 , so i have to guess-method to realize it...

Re: Multi-Language Support Initiating...

Posted: Tue Nov 17, 2009 3:57 pm
by Darelius
About translation, i this still in work?

I am a "newbie" with SVN but i offer to translate to german, if you show me, what (i think, ALL html-files...) and where to upload to make it free for all users...

Next problem is how to get an official "german" client language file that the clients could be made german.

I know, this file exist in the german client but have no idea, where to search for it, but i think, that copiing from the german client to the english client falls to "client modding" so its forbidden.

But the server side html i could translate with some time...
I only need a "contact" to send :)


...DX

Re: Multi-Language Support Initiating...

Posted: Sun Nov 14, 2010 1:16 pm
by impos89
Now we have 3 version of official client. We can use 3 languages: English, Russian and Korean.
Any modification on clients is illegal and there's not supported by this Community Board.

Re: Multi-Language Support Initiating...

Posted: Sun Nov 14, 2010 1:40 pm
by SolidSnake
ehm.. this topic is exactly one year old :roll:

Re: Multi-Language Support Initiating...

Posted: Sun Nov 14, 2010 2:40 pm
by impos89
It was shown on my new post bar, and i'm don't look at time information... Sry for postdig.