Re: ANY ONE know how to fixed the DAMN TANKERS
Posted: Tue Sep 28, 2010 6:47 pm
I use this Skill to balance the Tanks a little bit on a x1000 Rate Server.
and than you must write the Skill inside your mysql table skill_trees with the rights class id for all Tankclasses and the Tank will learn automatik the Skill.
Sorry for my bad English, i hope all understand me.
Code: Select all
<skill id="26074" levels="1" name="Penalty" enchantGroup1="1" enchantGroup2="1"> <table name="#final"> </table> <table name="#ench1final"> </table> <table name="#ench2sDef"> </table> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_PASSIVE" /> <for> <mul order="0x30" stat="pAtk" val="0.3"> <using kind="Bow"/> </mul> <mul order="0x30" stat="pAtk" val="0.2"> <using kind="Dagger"/> </mul> <mul order="0x30" stat="pAtk" val="0.6"> <using kind="Sword"/> </mul> <mul order="0x30" stat="pAtk" val="0.6"> <using kind="Blunt"/> </mul> <mul order="0x30" stat="pAtk" val="0.6"> <using kind="Dual Sword"/> </mul> <mul order="0x30" stat="pAtk" val="0.6"> <using kind="Big Sword"/> </mul> <mul order="0x30" stat="pAtk" val="0.6"> <using kind="Big Blunt"/> </mul> <mul order="0x30" stat="rCrit" val="0.1"> <using kind="Dagger"/> </mul> <mul order="0x30" stat="rCrit" val="0.6"> <using kind="Sword"/> </mul> <mul order="0x30" stat="rCrit" val="0.6"> <using kind="Big Sword"/> </mul> <mul order="0x30" stat="rCrit" val="0.1"> <using kind="Bow"/> </mul> <mul order="0x30" stat="rCrit" val="0.6"> <using kind="Blunt"/> </mul> <mul order="0x30" stat="rCrit" val="0.6"> <using kind="Dual Sword"/> </mul> <mul order="0x30" stat="rCrit" val="0.6"> <using kind="Big Blunt"/> </mul> <mul order="0x30" stat="runSpd" val="0.9"> <using kind="Bow"/> </mul> <mul order="0x30" stat="runSpd" val="0.9"> <using kind="Big Sword"/> </mul> <mul order="0x30" stat="runSpd" val="0.9"> <using kind="Dagger"/> </mul> <mul order="0x30" stat="runSpd" val="0.9"> <using kind="Sword"/> </mul> <mul order="0x30" stat="runSpd" val="0.9"> <using kind="Blunt"/> </mul> <mul order="0x30" stat="runSpd" val="0.9"> <using kind="Big Blunt"/> </mul> <mul order="0x30" stat="runSpd" val="0.9"> <using kind="Dual Sword"/> </mul> </for> </skill>
Sorry for my bad English, i hope all understand me.