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Slow NPCs animation efect.
Posted: Sat Apr 18, 2009 12:58 am
by mrjukic
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just wondering am i only one who got slow animation at NPCs.
NPCs are like in some slowmotion efect. Its not much slower then normal, but still looks bad!
Is there any way to speed up animations for NPCs.
Example:
When i transform to Anakim, animation speed is fine, but when i summon it, its slower, and looks not so good!
All NPCs got same problem.
Tnx.
Re: Slow NPCs animation efect.
Posted: Sat Apr 18, 2009 2:36 am
by JM69
I have this problem, but different, it only happen when i Polymorph a NPC to PC (
http://www.l2jserver.com/old-forum/thre ... adid=32906)
EDIT: LMAO! Just noticed, normal NPCs are in a state of "Slow Motion".
Re: Slow NPCs animation efect.
Posted: Sat Apr 18, 2009 3:45 am
by toastgodsupreme
Well, thinking logically... what causes a player to move in slow motion? Isn't it run speed? Or is it attack speed?
So by that train of thought, the first thing I'd assume is that NPCs are basing their animation times off their speed when they shouldn't.
Re: Slow NPCs animation efect.
Posted: Sat Apr 18, 2009 3:59 am
by mrjukic
i tryd change all NPC stats and no changes on efect,
maybe this is causing problem:
General Properties:
Code: Select all
# Minimum and maximum variables in seconds for npc animation delay.# You must keep MinNPCAnimation < = MaxNPCAnimation.# Default: 10MinNPCAnimation = 10 # Default: 20MaxNPCAnimation = 20 # Default: 5MinMonsterAnimation = 5 # Default: 20MaxMonsterAnimation = 20 # Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.# Default: FalseMoveBasedKnownlist = False # Interval (in miliseconds) in which the knownlist does full updates.# For move based updates its used for intermediate updates.# WARNING!# Useful interval is between 300 - 2000. Too small value may kill your CPU, too high value may not update knownlists properly. The default value is chosen experimentally.# Default: 1250KnownListUpdateInterval = 1250
Re: Slow NPCs animation efect.
Posted: Sat Apr 18, 2009 4:21 am
by MELERIX
sounds like a "client-side issue", I don't have this issue on my server... so possibly you are using modified client files specially system folder and... we don't give support for modified client files.
Re: Slow NPCs animation efect.
Posted: Sat Apr 18, 2009 5:24 am
by _DS_
Maybe you does not update database ?
Re: Slow NPCs animation efect.
Posted: Sat Apr 18, 2009 11:59 am
by KARAKAN
Problem is the mobs are using run animation when they have to use walk animation.
Few revisions ago there was a big change to the packets send to client (fix for walking npcs i guess)
something like : calculate runspeed : runspd/2 = walkspeed
Ive to find the code ..dunno where it was lol
Re: Slow NPCs animation efect.
Posted: Sat Apr 18, 2009 10:47 pm
by JM69
KARAKAN wrote:Problem is the mobs are using run animation when they have to use walk animation.
Few revisions ago there was a big change to the packets send to client (fix for walking npcs i guess)
something like : calculate runspeed : runspd/2 = walkspeed
Ive to find the code ..dunno where it was lol
Oooh thanks i know how to fix it, i just need to wait for get access again to the VCN of the server and fix it, then i will post the fix.
Re: Slow NPCs animation efect.
Posted: Sat Apr 18, 2009 11:25 pm
by momo61
In my opinion, since Gracia Part 1, all of the PC graphics are so ... laggy and slow .. It cant be my computer because it's high end and everybody else is experiencing it.
It's not "lag" ... its more like "constant choke" of everything ...
Re: Slow NPCs animation efect.
Posted: Sun Apr 19, 2009 11:26 am
by KARAKAN
@JM69
Cool.
Ill be waiting for your fix
momo61 wrote:In my opinion, since Gracia Part 1, all of the PC graphics are so ... laggy and slow .. It cant be my computer because it's high end and everybody else is experiencing it.
It's not "lag" ... its more like "constant choke" of everything ...
Ive graphicaly lags everytime my char uses SS lol
But thats my lame slow old 40 gb Hdd
On my dell xps 1730 the game runs awesome with HD
Re: Slow NPCs animation efect.
Posted: Sun Apr 19, 2009 3:49 pm
by mrjukic
ok, i tested this once again with latest revision and l2 client updated with no custom on server. Result is same: Slowed NPC motions and animation.
And i got feeling that animations resets at smome interval, so it look like you canceled curent animation.
How to produce this:
Compile fresh Server.
log in with admin rights and spawn for example Anakim.
After you spam it, use transform efect and transform you to anakim.
Move next to NPC anakim. You will get right animation speed, but NPC you spawned will got slower animation speed!
I am not realy sure that this problem can be caused by my Client or my PC cos i got some good PC setup.
Regards,
M
Re: Slow NPCs animation efect.
Posted: Sun Apr 19, 2009 5:38 pm
by JM69
This is server side but, already tried few things and still in a "Slow Motion" state.
Re: Slow NPCs animation efect.
Posted: Sun Apr 19, 2009 8:35 pm
by KARAKAN
they just need to use walk again.
instead of runspeed/2 :S
Re: Slow NPCs animation efect.
Posted: Tue Apr 21, 2009 11:20 pm
by mrjukic
this means we can not do nathing to fix this?
Re: Slow NPCs animation efect.
Posted: Tue Apr 21, 2009 11:27 pm
by toastgodsupreme
mrjukic wrote:this means we can not do nathing to fix this?
Should be resolved, haven't updated yet to test:
http://www.l2jserver.com/trac/changeset/2935