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Server loop

Posted: Sat May 16, 2009 8:25 am
by Tria
Hi, yesterday I found a loop in java core:

[.......]
net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:382)
at net.sf.l2j.gameserver.model.CharEffectList.stopSkillEffects(CharEffectList.java:643)
at net.sf.l2j.gameserver.model.L2Character.stopSkillEffects(L2Character.java:2857)
at net.sf.l2j.gameserver.model.L2Character.stopImmobileUntilAttacked(L2Character.java:3003)
at net.sf.l2j.gameserver.skills.effects.EffectImmobileUntilAttacked.onExit(EffectImmobileUntilAttacked.java:64)
at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:507)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:389)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:382)
at net.sf.l2j.gameserver.model.CharEffectList.stopSkillEffects(CharEffectList.java:643)
at net.sf.l2j.gameserver.model.L2Character.stopSkillEffects(L2Character.java:2857)
at net.sf.l2j.gameserver.model.L2Character.stopImmobileUntilAttacked(L2Character.java:3003)
at net.sf.l2j.gameserver.skills.effects.EffectImmobileUntilAttacked.onExit(EffectImmobileUntilAttacked.java:64)
at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:507)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:389)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:382)
at net.sf.l2j.gameserver.model.CharEffectList.stopSkillEffects(CharEffectList.java:643)
at net.sf.l2j.gameserver.model.L2Character.stopSkillEffects(L2Character.java:2857)
at net.sf.l2j.gameserver.model.L2Character.stopImmobileUntilAttacked(L2Character.java:3003)
at net.sf.l2j.gameserver.skills.effects.EffectImmobileUntilAttacked.onExit(EffectImmobileUntilAttacked.java:64)
at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:507)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:389)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:382)
at net.sf.l2j.gameserver.model.CharEffectList.stopSkillEffects(CharEffectList.java:643)
at net.sf.l2j.gameserver.model.L2Character.stopSkillEffects(L2Character.java:2857)
at net.sf.l2j.gameserver.model.L2Character.stopImmobileUntilAttacked(L2Character.java:3003)
at net.sf.l2j.gameserver.skills.effects.EffectImmobileUntilAttacked.onExit(EffectImmobileUntilAttacked.java:64)
at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:507)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:389)
at net.sf.l2j.gameserver.model.L2Effect.exit(L2Effect.java:382)
at net.sf.l2j.gameserver.model.CharEffectList.stopSkillEffects(CharEffectList.java:643)
at net.sf.l2j.gameserver.model.L2Character.stopSkillEffects(L2Character.java:2857)
at net.sf.l2j.gameserver.model.L2Character.stopImmobileUntilAttacked(L2Character.java:3003)
at net.sf.l2j.gameserver.skills.effects.EffectImmobileUntilAttacked.onExit(EffectImmobileUntilAttacked.java:64)
at net.sf.l2j.gameserver.model.L2Effect.scheduleEffect(L2Effect.java:507)
[..............]

any idea? I don't know the loopping skill id..

Re: Server loop

Posted: Wed May 20, 2009 5:19 pm
by Tria
no idea....?

Re: Server loop

Posted: Wed May 20, 2009 5:59 pm
by MELERIX
without revisions we can't help you...

Re: Server loop

Posted: Wed May 20, 2009 10:51 pm
by _DS_
Saw this once, on siege, even with effectlist rework. Stopping effects need to be reworked too :(