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Monastery committs
Posted: Wed Jun 24, 2009 2:01 pm
by momo61
whats this all about ? The "Monastery" commits. It looks like some kind of instance or something.
Re: Monastery committs
Posted: Wed Jun 24, 2009 2:02 pm
by Evilus
Monastary of Silence near goddard?
Re: Monastery committs
Posted: Wed Jun 24, 2009 3:19 pm
by Bloodshed
go there with weapon equipped etc
Re: Monastery committs
Posted: Wed Jun 24, 2009 4:17 pm
by momo61
I dont get it lol
Re: Monastery committs
Posted: Thu Jun 25, 2009 7:14 am
by ZaKaX
If I'm not mistaken with the AI implementation monsters wont attack you unless you have a weapon equipped.
Re: Monastery committs
Posted: Thu Jun 25, 2009 10:45 am
by momo61
lol ... thats so useless ...
Re: Monastery committs
Posted: Sun Jun 28, 2009 3:43 pm
by Charus
momo61 wrote:lol ... thats so useless ...
Its retail like. :S momo if you didnt notice that yet, here all ppl working on l2j and not for you. If you dont like it for your server just remove the ai.
Re: Monastery committs
Posted: Sun Jun 28, 2009 4:05 pm
by momo61
It's good that its retail like, but in my opinion it does not have such a high priority. And yes, I will disable this script on my server.
but good work still on making it retail like.
Re: Monastery committs
Posted: Sun Jun 28, 2009 10:40 pm
by JIV
momo61 wrote:It's good that its retail like, but in my opinion it does not have such a high priority.
Its on retail since C5..
momo61 wrote: And yes, I will disable this script on my server.
im sure that nobody cares.
Re: Monastery committs
Posted: Sun Jun 28, 2009 11:40 pm
by momo61
jiv wrote:
im sure that nobody cares.
thanks for your input.
