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MMOCore Update
Posted: Sun Jun 28, 2009 3:18 am
by momo61
MMOCORE CHANGES:
Core: 3238 and 3239
http://www.l2jserver.com/trac/changeset ... path=trunk
and
http://www.l2jserver.com/trac/changeset ... path=trunk
What do these changes affect ? What is the benefit of it ? What was this all for ?
Re: MMOCore Update
Posted: Sun Jun 28, 2009 8:15 am
by gigiikun
The benefit is that l2j could handle 7k online player...
Re: MMOCore Update
Posted: Sun Jun 28, 2009 8:35 am
by _DS_
... theoretically

Re: MMOCore Update
Posted: Sun Jun 28, 2009 12:37 pm
by nBd
Thats for nothing, we just had fun to spend our time in useless stuff.
Re: MMOCore Update
Posted: Sun Jun 28, 2009 2:51 pm
by momo61
:s can't we just stick on topic and talk about what this does ?

The function of it ?
(yes, I'd like to learn)
Re: MMOCore Update
Posted: Sun Jun 28, 2009 3:08 pm
by Gnacik
what about mmo.properties? defaults are for low/high populated server? Nbd what values you use ?
Re: MMOCore Update
Posted: Sun Jun 28, 2009 3:18 pm
by nonom
Great notice, thanks for your work!
Re: MMOCore Update
Posted: Sun Jun 28, 2009 4:01 pm
by momo61
gnat wrote:what about mmo.properties? defaults are for low/high populated server? Nbd what values you use ?
Code: Select all
#---------------------------------------------------------------#--MMO------------------------------------------------------#--------------------------------------------------------------- # Sleep time for all Selectors# After he finished his job the Selector waits the given time in milliseconds# Lower values will speed up the loop and the Ping is smallerSleepTime = 20 # Every loop it send a maximum of the given packages to each connection# Lower values will speed up the loop and the Ping is smaller but cause less outputMaxSendPerPass = 12 # Every loop it read a maximum of the given packages from each connection# Lower values will speed up the loop and the Ping is smaller but cause less inputMaxReadPerPass = 12 # Each unfinished read/write need a TEMP storage Buffer# on large player amount we need more Buffers# if there are not enough buffers new ones are generated but not stored for future usageHelperBufferCount = 20
Exactly gnat ... I dont understand this documentation. There's nothing in the properties that explains how these values work. There was no discussion about the MMOCore update except for DrHouse mentioning his rework on it and all of a sudden it's committed. Come on guys ... a bit more fairness please.
Re: MMOCore Update
Posted: Sun Jun 28, 2009 4:14 pm
by Gnacik
Hm.. Is that update mentioned by DrHouse who will fix problem with Clan Name display ??
Re: MMOCore Update
Posted: Sun Jun 28, 2009 5:29 pm
by nBd
First of all, try understanding what code does. This MMOCore rework is not the one mentioned by DrHouse.
Thats the one iam using since month with maximum of 8k Players online. So what got changed? To much to say it in easy words, so i would prefer reading changes in Code. Majority is in performance and locks of MMOCore. With much players online (1.5k+) old MMOCore locked often and crashed the whole network connection.
If you dont understand whats descripted in mmo.properties, keep default values. They are fine and tested long time on heavy Traffic Server. Change them on your own risk.
Re: MMOCore Update
Posted: Sun Jun 28, 2009 6:38 pm
by momo61
cool cool
awesome job then I guess ^^ performance ftw

Re: MMOCore Update
Posted: Sun Jun 28, 2009 7:18 pm
by Pere
Thx! Let's try it

Re: MMOCore Update
Posted: Mon Jun 29, 2009 8:35 am
by JIV
nice job and dunno if someone forget or its for purpose?
Loading mmo.properties
L2Properties: Missing property for key - IOSelectorThreadCount
Re: MMOCore Update
Posted: Mon Jun 29, 2009 8:41 am
by Zealar
How is use this MMOCore ?
Needo to download L2_GameServer and MMOCore too ?
Also what make this MMOCore
Re: MMOCore Update
Posted: Mon Jun 29, 2009 9:16 am
by nBd
jiv wrote:nice job and dunno if someone forget or its for purpose?
Loading mmo.properties
L2Properties: Missing property for key - IOSelectorThreadCount
Will be added later on further update of mmocore.