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l2jmods - champion

Posted: Wed Jul 08, 2009 5:29 pm
by Menuval
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hey all,

this is my mod file for the champion
# ---------------------------------------------------------------------------
# Champion mobs
# Turns random mobs into Champions
# ---------------------------------------------------------------------------
# Enable/Disable Champion Mob System.
ChampionEnable = True

# Force Champion mobs to be passive?
# To leave champion mobs to default/Agressive, set to False.
# To set all champion mobs to Passive, set True.
ChampionPassive = False

# % chance for a mob to became champion (0 to disable).
ChampionFrequency = 20

# Title of all Champion Mobs.
ChampionTitle = Champion

# Min and max levels allowed for a mob to be a Champion mob.
ChampionMinLevel = 20
ChampionMaxLevel = 80

# Hp multiplier for Champion mobs.
ChampionHp = 8

# Hp Regen Multiplier for Champion mobs.
ChampionHpRegen = 1.0

# Standard rewards multiplier for Champion mobs.
ChampionRewards = 8

# Adena & Seal Stone rewards multiplier for Champion mobs.
ChampionAdenasRewards = 2.0

# P. Attack and M. Attack bonus for Champion mobs.
ChampionAtk = 1.0

# Physical/Magical Attack Speed bonus for Champion mobs.
ChampionSpdAtk = 1.0

# Specified reward item ID
ChampionRewardItemID = 6393

# The amount of the specified reward a player will receive if they are awarded the item.
ChampionRewardItemQty = 1

# % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.
ChampionRewardLowerLvlItemChance = 0

# % Chance to obtain a specified reward item from a LOWER lvl Champion mob.
ChampionRewardHigherLvlItemChance = 0

as you can see I'm trying to reward the player with a glittering event medal, the mobs spawns and it's all fine, but from some reason they don't get the item .

I see the to 2 last lines and i'm wondering if it's related since low level and high level are parameters that are argueable.

thanks for you help.

Re: l2jmods - champion

Posted: Wed Jul 08, 2009 6:15 pm
by lishawj
The drop rate is NOT 100% so you may not get any glittering medals.

Re: l2jmods - champion

Posted: Thu Jul 09, 2009 7:59 am
by Removed20180815
yes you should give some values here

Code: Select all

# % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.ChampionRewardLowerLvlItemChance = 0 # % Chance to obtain a specified reward item from a LOWER lvl Champion mob.ChampionRewardHigherLvlItemChance = 0
put the chance you want your item to drop. Test it with 50 first and see. You have to give some numbers there and it will work.

Re: l2jmods - champion

Posted: Thu Jul 09, 2009 8:26 am
by janiii
ChampionRewardLowerLvlItemChance is applied for players of level lower or equal to champ level.
ChampionRewardHigherLvlItemChance is applied for players of level higher than champ level.

Re: l2jmods - champion

Posted: Thu Jul 09, 2009 8:28 am
by Menuval
janiii wrote:ChampionRewardLowerLvlItemChance is applied for players of level lower or equal to champ level.
ChampionRewardHigherLvlItemChance is applied for players of level higher than champ level.
does it mean that a level 80 player hits a level 20 champion mob can get the item also ?

Re: l2jmods - champion

Posted: Thu Jul 09, 2009 8:33 am
by janiii
Menuval wrote:does it mean that a level 80 player hits a level 20 champion mob can get the item also ?
yes. only that config is applied for the champ drop chance, no deep blue drop calculation done.