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TARGET_CLAN_PARTY buff over - gracia final

Posted: Tue Jul 21, 2009 9:24 am
by streamsss

Code: Select all

           case TARGET_PARTY_CLAN:            {                if (activeChar instanceof L2Playable)                {                    int radius = getSkillRadius();                    L2PcInstance player = null;                    if (activeChar instanceof L2Summon)                     	player = ((L2Summon)activeChar).getOwner();                    else                    	player = (L2PcInstance) activeChar;                    if (player == null) return _emptyTargetList;                    L2Clan clan = player.getClan();                     if (player.isInOlympiadMode())                    	return new L2Character[] {player};                     if (targetType != SkillTargetType.TARGET_CORPSE_CLAN)                    {                        if (!onlyFirst) targetList.add(player);                        else return new L2Character[] {player};                    }                     if (activeChar.getPet() != null)                    {                    	if ((targetType != SkillTargetType.TARGET_CORPSE_CLAN) && !(activeChar.getPet().isDead()))                    		targetList.add(activeChar.getPet());                    }                     if (clan != null)                    {                        // Get all visible objects in a spheric area near the L2Character                        // Get Clan Members                        for (L2ClanMember member : clan.getMembers())                        {                            L2PcInstance newTarget = member.getPlayerInstance();                             if (newTarget == null || newTarget == player) continue; 													//check if allow interference is allowed if player is not on event but target is on event						if ((CTF._started && !Config.CTF_ALLOW_INTERFERENCE) && !player.isGM())							{								if ((newTarget._inEventCTF && !player._inEventCTF) || (!newTarget._inEventCTF && player._inEventCTF))									continue;							}                              if (player.isInDuel() && (player.getDuelId() != newTarget.getDuelId() || (player.getParty() != null                             		&& !player.getParty().getPartyMembers().contains(newTarget))))                            	continue;                         	if (newTarget.getPet() != null)                        		if (Util.checkIfInRange(radius, activeChar, newTarget.getPet(), true))                        			if ((targetType != SkillTargetType.TARGET_CORPSE_CLAN) && !(newTarget.getPet().isDead())                        					&& player.checkPvpSkill(newTarget, this)									        && !onlyFirst)                        				targetList.add(newTarget.getPet());                             if (targetType == SkillTargetType.TARGET_CORPSE_CLAN)                            {                            	if (!newTarget.isDead())                            		continue;                            	if (getSkillType() == L2SkillType.RESURRECT)                            	{                            		// check target is not in a active siege zone                                 	if (newTarget.isInsideZone(L2Character.ZONE_SIEGE))                                 		continue;                            	}                            }                             if (!Util.checkIfInRange(radius, activeChar, newTarget, true)) continue;                             // Don't add this target if this is a Pc->Pc pvp casting and pvp condition not met                            if (!player.checkPvpSkill(newTarget, this)) continue;                             if (!onlyFirst) targetList.add(newTarget);                            else return new L2Character[] {newTarget};                         }                    }                }                else if (activeChar instanceof L2Npc)                {                	// for buff purposes, returns one unbuffed friendly mob nearby or mob itself?                	L2Npc npc = (L2Npc) activeChar;                	Collection<L2Object> objs = activeChar.getKnownList().getKnownObjects().values();                	//synchronized (activeChar.getKnownList().getKnownObjects())					{						for (L2Object newTarget : objs)						{							if (newTarget instanceof L2Npc							        && ((L2Npc) newTarget).getFactionId() == npc.getFactionId())							{								if (!Util.checkIfInRange(getCastRange(), activeChar, newTarget, true))									continue;								if (((L2Npc) newTarget).getFirstEffect(this) != null)								{									targetList.add((L2Npc) newTarget);									break;								}							}						}					}                	if (targetList.isEmpty())                	{                		targetList.add(activeChar);                	}                }                 return targetList.toArray(new L2Character[targetList.size()]);            } 			{				if (onlyFirst)                    return new L2Character[]{activeChar};                 targetList.add(activeChar);                 L2PcInstance player = null;                 if (activeChar instanceof L2Summon)                {                	player = ((L2Summon)activeChar).getOwner();                    targetList.add(player);                }                else if (activeChar instanceof L2PcInstance)                {                	player = (L2PcInstance)activeChar;                	if (activeChar.getPet() != null)                		targetList.add(activeChar.getPet());                } 				if (activeChar.getParty() != null)				{                    // Get all visible objects in a spherical area near the L2Character					// Get a list of Party Members					List<L2PcInstance> partyList = activeChar.getParty().getPartyMembers(); 					for(L2PcInstance partyMember : partyList)					{						if (partyMember == null) continue;						if (partyMember == player) continue; 												//check if allow interference is allowed if player is not on event but target is on event						if ((CTF._started && !Config.CTF_ALLOW_INTERFERENCE) && !player.isGM())						{							if ((partyMember._inEventCTF && !player._inEventCTF) || (!partyMember._inEventCTF && player._inEventCTF))								continue;						}  						if (!partyMember.isDead()								&& Util.checkIfInRange(getSkillRadius(), activeChar, partyMember, true))						{							targetList.add(partyMember); 							if (partyMember.getPet() != null && !partyMember.getPet().isDead())		                    {		                        targetList.add(partyMember.getPet());		                    }						}					}				}				return targetList.toArray(new L2Character[targetList.size()]);			}
i have error...
what wrong?
sorry for my bad english

Re: TARGET_CLAN_PARTY buff over - gracia final

Posted: Tue Jul 21, 2009 9:28 am
by janiii
what error do you have? in the code in eclipse, or at runtime?

there is some other contrib to this on forum. check it.

Re: TARGET_CLAN_PARTY buff over - gracia final

Posted: Tue Jul 21, 2009 9:29 am
by _DS_
OMG...look on the code :lol:

Re: TARGET_CLAN_PARTY buff over - gracia final

Posted: Tue Jul 21, 2009 11:55 am
by streamsss
Is better you would help, I would think to you only thanks have told

Re: TARGET_CLAN_PARTY buff over - gracia final

Posted: Tue Jul 21, 2009 1:22 pm
by _DS_

Re: TARGET_CLAN_PARTY buff over - gracia final

Posted: Tue Jul 21, 2009 5:18 pm
by streamsss
_DS_ big thx.
plz delete this topic.