Geodata and doors
Posted: Mon Jul 27, 2009 11:41 am
If I have these settings:
GeoData = 2 (Full GeoData enabled)
CellPathFinding = True
ForceGeodata = True
CoordSynchronize = 2 (Intended for geodata)
Everything runs smoothly, except that one can get through doors, either by walking up to the door, and pressing forward-key, or clicking on some area behind the door far away. This is annoying.
Then I try with: CoordSynchronize = -1
Now, you can't get through doors anymore, but if you dualbox and run around in a catacomb, the chars on follow will get stuck very easily when going round corners.
Is there someway to make CoordSynchronize = 2 not allow someone going through doors?
Or make CoordSynchronize = -1 handle chars on follow better?
I think the problem lies in the z-coordinate.
Thanks for any input!
GeoData = 2 (Full GeoData enabled)
CellPathFinding = True
ForceGeodata = True
CoordSynchronize = 2 (Intended for geodata)
Everything runs smoothly, except that one can get through doors, either by walking up to the door, and pressing forward-key, or clicking on some area behind the door far away. This is annoying.
Then I try with: CoordSynchronize = -1
Now, you can't get through doors anymore, but if you dualbox and run around in a catacomb, the chars on follow will get stuck very easily when going round corners.
Is there someway to make CoordSynchronize = 2 not allow someone going through doors?
Or make CoordSynchronize = -1 handle chars on follow better?
I think the problem lies in the z-coordinate.
Thanks for any input!