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Some questions, vitality config, apella infor...

Posted: Mon Aug 03, 2009 4:27 am
by tropheo
Hello,
I have some questions about some thread, I try to explain it.

1- Vitality configuration

Code: Select all

RateVitalityLevel1 = 1.5RateVitalityLevel2 = 2.RateVitalityLevel3 = 2.5RateVitalityLevel4 = 3.
If i don't change nothing one player with vitality lvl 4 on my server (XP x12) get xp x36 (12x3)
I'm trying to configure me vitality system with my rates (XP x12), on server 1x (oficial) vitality lvl 4 gives to player +2 rates (1x3) its correct?
Ok, now if I need put on my server it correctly the correct config is it?:

Code: Select all

RateVitalityLevel1 = 0.12RateVitalityLevel2 = 0.16RateVitalityLevel3 = 0.20RateVitalityLevel4 = 0.25
I divide xp multiplicator of each vitality level for my rate xp (12)

2- Apella set
On ratail "Apella plate" can be worn by Elder? Or minimum status is Baron?

3- Import on java
Some one can tell me what import and package i need to put on this .java?

Code: Select all

Class PosicionPJ{	int x,y,z;	String nombrePJ; 		public PosicionPJ (String nombre, int posX, int posY, int posZ)   		{			this.nombrePJ = nombre;			this.x = posX;			this.y = posY;			this.z = posZ;		} 	public String getNombre()	{		return nombrePJ;	} 	public String getPosX()	{		return x;	} 	public String getPosY()	{		return y;	} 	public String getPosZ()	{		return z;	} 	public static void borrarPJ(L2PcInstance PJ)	{salir:	for (PosicionPJ esteDato : v)   // Ahora el vector debera ser declarado como public static	{		if (PosicionPJ.getNombre().equals(PJ.geName()))		{			esteDato=null;			break salir;		}	}	} }
This code is for when TVT is end players are returned to place when they use the command (.join)

Thanks

Re: Some questions, vitality config, apella infor...

Posted: Thu Aug 06, 2009 2:56 pm
by acoby7
tropheo wrote:1- Vitality configuration

Code: Select all

RateVitalityLevel1 = 1.5RateVitalityLevel2 = 2.RateVitalityLevel3 = 2.5RateVitalityLevel4 = 3.
If i don't change nothing one player with vitality lvl 4 on my server (XP x12) get xp x36 (12x3)
I'm trying to configure me vitality system with my rates (XP x12), on server 1x (oficial) vitality lvl 4 gives to player +2 rates (1x3) its correct?
Ok, now if I need put on my server it correctly the correct config is it?:

Code: Select all

RateVitalityLevel1 = 0.12RateVitalityLevel2 = 0.16RateVitalityLevel3 = 0.20RateVitalityLevel4 = 0.25
I divide xp multiplicator of each vitality level for my rate xp (12)
Oo
i can't understand what you are trying to do xD
with that rates you will have a server that will have the same rates as an 1x with vitality Oo
tropheo wrote:2- Apella set
On ratail "Apella plate" can be worn by Elder? Or minimum status is Baron?
elder

Re: Some questions, vitality config, apella infor...

Posted: Thu Aug 06, 2009 3:20 pm
by Evilus
about vitality it is just common math man. anything below 1 will decrease your exp

so say we have 12 x rate 12x1 = 12x. So if you want it to increase like in official by 2 rates then you need to have about 12x1.1 = 13.2 which is pretty close imo. Remember anything below 1 will decrease your exp if they have vitality