Multi Game Server?
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Multi Game Server?
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Helo I can't find the info in running two game servers. Also I can't find where I can edit the login free slots of the login server. The 2nd game server shuts down because of no more slots available.
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Helo I can't find the info in running two game servers. Also I can't find where I can edit the login free slots of the login server. The 2nd game server shuts down because of no more slots available.
- XavierElf
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Re: Multi Game Server?
Each new gameserver should be placed in separate folder and/or separate host. For each gameserver you should generate hexid.txt file and place it in config folder of the gameserver.
PS. The only way to run 2 gameserver and more on single machine is to install additional network controllers. But IMHO - this is very expensive in resources, because every gameserver with full geo and online about 500 consume more then 6-7 GB of RAM. And if it happens that one of them hangs - others will also hang.
FYI: To increase slots of the loginserver and generate hexid use script RegisterGameServer.sh
PS. The only way to run 2 gameserver and more on single machine is to install additional network controllers. But IMHO - this is very expensive in resources, because every gameserver with full geo and online about 500 consume more then 6-7 GB of RAM. And if it happens that one of them hangs - others will also hang.
FYI: To increase slots of the loginserver and generate hexid use script RegisterGameServer.sh
Sry for my bad english...
- devo
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Re: Multi Game Server?
with 6-7gb you can run 1000 smoothly.XavierElf wrote:because every gameserver with full geo and online about 500 consume more then 6-7 GB of RAM.
about topic, keep one dedic for one GS + DB.
A hero of war is that what they see...
- XavierElf
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Re: Multi Game Server?
Especially on sieges... <_<devo wrote: with 6-7gb you can run 1000 smoothly.
Sry for my bad english...
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Re: Multi Game Server?
XavierElf wrote:PS. The only way to run 2 gameserver and more on single machine is to install additional network controllers.

You are surely joking.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
- XavierElf
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Re: Multi Game Server?
Ah, sry. I'm stupid._DS_ wrote:XavierElf wrote:PS. The only way to run 2 gameserver and more on single machine is to install additional network controllers.![]()
You are surely joking.

Sry for my bad english...
- devo
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Re: Multi Game Server?
correct mysql config and there is no single freez. I was running smothly sieges with 600 player on 4gb.XavierElf wrote:Especially on sieges... <_<devo wrote: with 6-7gb you can run 1000 smoothly.
A hero of war is that what they see...
- Gnacik
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Re: Multi Game Server?
I have 2k without any problem/lags on sieges. in fact on siege players feel only graphical lag, nothing more. but l2 engine is quite old and lots of ppls have old computersXavierElf wrote:Especially on sieges... <_<devo wrote: with 6-7gb you can run 1000 smoothly.

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Re: Multi Game Server?
This is true only without siege guards.
Commiter of the shit
public static final int PI = 3.1415926535897932384626433832795;
public static final int PI = 3.1415926535897932384626433832795;
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Re: Multi Game Server?
But then how the client will choose which port to connect to? Will the login server take care of this? I mean when client chooses the gameserver from list, will it get the port to connect to from login server?XavierElf wrote:Ah, sry. I'm stupid._DS_ wrote:XavierElf wrote:PS. The only way to run 2 gameserver and more on single machine is to install additional network controllers.![]()
You are surely joking.It is also possible if bind them on different ports.
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Re: Multi Game Server?
The loginserver knows what ip is connected trough what port.But then how the client will choose which port to connect to? Will the login server take care of this? I mean when client chooses the gameserver from list, will it get the port to connect to from login server?