Geoserver
Posted: Tue Dec 08, 2009 5:35 pm
Hello everyone.
I would like to offer L2J team start working over geoserver. I'm not talking about geodata, please understand me propertly and clearly.
Explanation of the need and some lyrics:
I have 3 gameservers run on a single machine and I would like to offer my players with best performance and quality. I've tried many of Lineage II server emulators in the past, some of them were not for free like your team do (thank you for open source). So as L2Jserver team if the "fathers" of Lineage II server emulator, I'm going over to the software provided by your team.
You've done a lot of work, the last time I tried L2Jserver software was about three years ago and the software you provide nowdays is much much better.
But only 1 really big feature is still missing: Geoserver.
And I would like to help with everything I can to see this feature in L2Jserver project. I have a good geoserver software, I've payed for it and ready to share this with your team members and developers. Just let me know.
RAM and Storage.
If you run only 1 gameserver it's not a problem to load geodata with the server into memory. But if you run more than 1 server? The geodata is the same for all servers you use, right? So why not to make "something" that keeps the geodata in memory and give all the gameservers a possibility to use that data?
The point of having geoserver is very simple: the Lineage II game for me is business. If we run 3 gameservers on the same machine, we have to copy geodata into every server we run (so it is about 3 Gigs of HDD, expensive for SCSI users like me). If we could run geodata separately in another instance (which geoserver is) we save 1,5 - 2 GB of storage for every gameserver instance we run. The second point is memory usage. My 32bit Xeon platform supports not more than 4GB of RAM. So without geoserver I loose 2 GB of expensive server RAM per every instance of gameserver.
If you already have some solutions, please inform me (I've not found a separate discussion that is directly pointed to geoserver). I can provide you with geoserver software I have, all I need is to implement this future in gameserver so the gameserver side will support remote connection for geodata.
I think it's great. I know, you don't develope the geodata, it could be bought/downloaded from anywhere else.
Please make a decision about Geoserver and let me know if there is a way I can help you with this.
Thank you and best regards,
Vladimir.
I would like to offer L2J team start working over geoserver. I'm not talking about geodata, please understand me propertly and clearly.
Explanation of the need and some lyrics:
I have 3 gameservers run on a single machine and I would like to offer my players with best performance and quality. I've tried many of Lineage II server emulators in the past, some of them were not for free like your team do (thank you for open source). So as L2Jserver team if the "fathers" of Lineage II server emulator, I'm going over to the software provided by your team.
You've done a lot of work, the last time I tried L2Jserver software was about three years ago and the software you provide nowdays is much much better.
But only 1 really big feature is still missing: Geoserver.
And I would like to help with everything I can to see this feature in L2Jserver project. I have a good geoserver software, I've payed for it and ready to share this with your team members and developers. Just let me know.
RAM and Storage.
If you run only 1 gameserver it's not a problem to load geodata with the server into memory. But if you run more than 1 server? The geodata is the same for all servers you use, right? So why not to make "something" that keeps the geodata in memory and give all the gameservers a possibility to use that data?
The point of having geoserver is very simple: the Lineage II game for me is business. If we run 3 gameservers on the same machine, we have to copy geodata into every server we run (so it is about 3 Gigs of HDD, expensive for SCSI users like me). If we could run geodata separately in another instance (which geoserver is) we save 1,5 - 2 GB of storage for every gameserver instance we run. The second point is memory usage. My 32bit Xeon platform supports not more than 4GB of RAM. So without geoserver I loose 2 GB of expensive server RAM per every instance of gameserver.
If you already have some solutions, please inform me (I've not found a separate discussion that is directly pointed to geoserver). I can provide you with geoserver software I have, all I need is to implement this future in gameserver so the gameserver side will support remote connection for geodata.
I think it's great. I know, you don't develope the geodata, it could be bought/downloaded from anywhere else.
Please make a decision about Geoserver and let me know if there is a way I can help you with this.
Thank you and best regards,
Vladimir.