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New hunting ground

Posted: Tue Jan 05, 2010 10:20 pm
by jmc11korn
I made this list just official patch notes and as I saw that mine was only Mithril coded

changes hunting ground :

Hunting Ground Name : Den of Evil
Suggested Level : 80 and above
Hunting Ground Type : Outdoors
Recommended Class : Melee / Solo
Changes Made : Mobs in the area have changed from level 35 to level 80+.


Hunting Ground Name : Stakato Nest
Suggested Level : 82 and above
Hunting Ground Type : Dungeon
Recommended Class : Party of 4 or more
Changes Made : Mobs in the area have changed from level 70 to level 80+
/ Mobs are buffed by Raid Boss. Players can steal this
buff when Raid Boss is killed.


Hunting Ground Name : Fields of Silence
/ Fields of Whispers
Suggested Level : 83 and above
Hunting Ground Type : Outdoors
Recommended Class : Mage
Changes Made : Mobs in the area have changed from level 35 to level 80+.


Hunting Ground Name : Forge of the Gods
Suggested Level : 78 and above
Hunting Ground Type : Dungeon
Recommended Class : Wizard Party
Changes Made : More spawns in the area and the chance to spawn an
additional mob when mobs are killed.


Hunting Ground Name : Primeval Isle
Suggested Level : 83 and above
Hunting Ground Type : Outdoors
Recommended Class : Party of 4 or more
Changes Made : HP / Defense of Mobs in the area have decreased and
now drop Herbs when killed.


Hunting Ground Name : Mithril Mines
Suggested Level : 81 and above
Hunting Ground Type : Dungeon
Recommended Class : Archer
Changes Made : Mobs in the area have changed from level 20 to level 80+.


Hunting Ground Name : Crypts of Disgrace
Suggested Level : 80 and above
Hunting Ground Type : Outdoors
Recommended Class : Melee Party
Changes Made : Mobs in the area have changed from level 35 to level 80+.


Hunting Ground Name : Giant's Cave
Suggested Level : 80 and above
Hunting Ground Type : Dungeon
Recommended Class : Melee Party
Changes Made : Mobs in the area have changed from level 65 to level 80+.

Re: New hunting ground

Posted: Wed Jan 06, 2010 1:33 am
by Probe
It's not done because it requires ALOT of dp work and retail info gathering...
instead of making obvious comments about missing features maybe it's better if you actually provide the info needed to complete them

Re: New hunting ground

Posted: Wed Jan 13, 2010 10:22 am
by Vampyre
I plan to hop on my dagger and stealth through all these areas on retail in next couple of days to build them for my server, I'll pitch in details as I finish mine.

Re: New hunting ground

Posted: Wed Jan 13, 2010 11:08 am
by Probe
if you can, use the ingame Replay(not fraps) while doing so, and use a sniffer like l2phx and save logs with it
this would be VERY appreciated ^^

Re: New hunting ground

Posted: Wed Jan 13, 2010 11:18 am
by Vampyre
Probe wrote:if you can, use the ingame Replay(not fraps) while doing so, and use a sniffer like l2phx and save logs with it
this would be VERY appreciated ^^
replay = doable
l2phx? afraid I dont know this program.

Re: New hunting ground

Posted: Wed Jan 13, 2010 12:29 pm
by babyjason
anybody has the names of the npc in those areas?

Re: New hunting ground

Posted: Mon Feb 01, 2010 5:06 am
by disorder35
The new mobs are already spawned at Mithril Mines, Fields of Silence and Fields of Whispers, they just don't have any drop data. If anybody has droppings for these mobs post in here. I'll make some custom drops but would like to have the real droppings for then.

Re: New hunting ground

Posted: Tue Feb 02, 2010 12:21 am
by maxicroma
disorder35 wrote:The new mobs are already spawned at Mithril Mines, Fields of Silence and Fields of Whispers, they just don't have any drop data. If anybody has droppings for these mobs post in here. I'll make some custom drops but would like to have the real droppings for then.
Dont Drop Nothing and don't give the exp and sp adequate