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Why not?

Posted: Sat Jan 09, 2010 2:12 am
by Crom
Why aren't be included on releases the customs events? CTF, DM, Raid, TW wich is the difference of these events to TvT??

Re: Why not?

Posted: Sat Jan 09, 2010 5:48 am
by ZaKaX
*Try to stay polite....*

Why not...start learning and make them/import them on your own? This is sick. L2J goal is to provide its users with a close-to-retail L2 emulator, if you want custom craps, MAKE THEM ON YOUR OWN.

Re: Why not?

Posted: Sat Jan 09, 2010 9:38 am
by Zealar
ZaKaX wrote:*Try to stay polite....*

Why not...start learning and make them/import them on your own? This is sick. L2J goal is to provide its users with the a close-to-retail L2 emulator, if you want custom craps, MAKE THEM ON YOUR OWN.

Yep i play TvT in retail every day. :P

Re: Why not?

Posted: Sat Jan 09, 2010 10:11 am
by ZaKaX
Me too! nick & server? :roll:

Yeah we have some customs but its not really our priority...

Re: Why not?

Posted: Sat Jan 09, 2010 10:41 am
by Zealar
ZaKaX wrote:Me too! nick & server? :roll:
Zealar / Phoenix
ZaKaX wrote: Yeah we have some customs but its not really our priority...
+ 1
:mrgreen:

Re: Why not?

Posted: Sat Jan 09, 2010 12:20 pm
by pokiokio
ZaKaX is so mean :/

You'll have to code your customs as he said :P

P.S.: Who plays on Sayha? ;o

Re: Why not?

Posted: Sat Jan 09, 2010 1:59 pm
by ZaKaX
:oops: didn't mean to be, but... learning is way better for him, asking people to code your own shit won't really help you, if you need assistance for every single thing you'll have to fix you won't be able to run your server properly...

Re: Why not?

Posted: Sat Jan 09, 2010 4:32 pm
by Crom
I only ask why not because i dont play in retail server and the configs of TvT are in L2jMODS, mods mean modifications, true? OOOO It's a normal thing think thats TvT is a mod.... Go down baby...

Re: Why not?

Posted: Sat Jan 09, 2010 4:59 pm
by pokiokio
ZaKaX wrote::oops: didn't mean to be, but... learning is way better for him, asking people to code your own shit won't really help you, if you need assistance for every single thing you'll have to fix you won't be able to run your server properly...
People can understand even without insults. ;)

Re: Why not?

Posted: Sat Jan 09, 2010 5:48 pm
by _DS_
90% of mods are piece of crap :(
They are good for one-time use but not more. And team is concentrating on retail features, not mods.I'm sometimes commit things done for my live server.

Re: Why not?

Posted: Sat Jan 09, 2010 5:51 pm
by jurchiks
_DS_ wrote:90% of mods are piece of crap :(
They are good for one-time use but not more. And team is concentrating on retail features, not mods.I'm sometimes commit things done for my live server.
something similar i would say about farming, but everyone still does it, for it usually rewards you for your time

and it's more like 50%, if well coded/bugfree

Re: Why not?

Posted: Sun Jan 10, 2010 12:40 pm
by momo61
I've always been of the opinion that the L2J Devs should of course concentrate on Retail features. However, if a good mod is released, and it does not bleed the core, then in my opinion something like that can get worked on as a side-project, and of course it would be committed as an L2Jmod.

Peace

Re: Why not?

Posted: Sun Jan 10, 2010 1:24 pm
by Probe
what's with the blue? ;)

anyways I disagree... core should be as clean as possible, it's already very packed and disorganized

Re: Why not?

Posted: Sun Jan 10, 2010 1:53 pm
by jurchiks
then maybe we could add the custom features in root/trunk/optional in svn?

Re: Why not?

Posted: Sun Jan 10, 2010 2:28 pm
by Probe
yea that could work.. but it's too much trouble for the dev team imo to be busy with