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[REQ]More Events + Autolearn Skills lv 81
Posted: Sat Jan 09, 2010 6:35 am
by Dios
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Hey Guys As I Say In My Sub. i want more events for gracia epilogue like ctf and vip these events rly attract ppl..also i tried to execute a sql file with autolearn skills lv 81 which in gacia final used to work in epilogue not :/
how can i add autolearn skills? ty
Re: [REQ]More Events + Autolearn Skills lv 81
Posted: Sat Jan 09, 2010 5:37 pm
by Probe
Ever tried using the SEARCH button?
Re: [REQ]More Events + Autolearn Skills lv 81
Posted: Sat Jan 09, 2010 6:39 pm
by jurchiks
Posts:1
what did you expect...?

Re: [REQ]More Events + Autolearn Skills lv 81
Posted: Sat Jan 09, 2010 8:33 pm
by Dios
soz guys newbie here i think i am in wrong section... :S
Re: [REQ]More Events + Autolearn Skills lv 81
Posted: Sun Jan 10, 2010 12:44 pm
by momo61
Dios wrote:Hey Guys As I Say In My Sub. i want more events for gracia epilogue like ctf and vip these events rly attract ppl..also i tried to execute a sql file with autolearn skills lv 81 which in gacia final used to work in epilogue not :/
how can i add autolearn skills? ty
I doubt L2J will have ctf or vip events any time soon.
If you want lv. 81 skills, you need to add them manually to skill_trees.sql
You can find the ID of these skills by looking at the datapack's skill folder.
Re: [REQ]More Events + Autolearn Skills lv 81
Posted: Sun Jan 10, 2010 8:12 pm
by babyjason
momo61 wrote:Dios wrote:Hey Guys As I Say In My Sub. i want more events for gracia epilogue like ctf and vip these events rly attract ppl..also i tried to execute a sql file with autolearn skills lv 81 which in gacia final used to work in epilogue not :/
how can i add autolearn skills? ty
I doubt L2J will have ctf or vip events any time soon.
If you want lv. 81 skills, you need to add them manually to skill_trees.sql
You can find the ID of these skills by looking at the datapack's skill folder.
why no ctf/vip event? l2jfree has it since quite some time, as far as i know l2jfree is just a version of l2j, many people even converted lots of scripts from l2jfree to l2j...
so why is the l2j staff refusing to implement such mods is the question that runs in my mind for quite some time, because i m more then sure they can do it and also that l2j is much more stable and better overall then l2j?
??
Re: [REQ]More Events + Autolearn Skills lv 81
Posted: Sun Jan 10, 2010 8:55 pm
by MELERIX
Coz we are not l2jfree xD
Re: [REQ]More Events + Autolearn Skills lv 81
Posted: Sun Jan 10, 2010 9:02 pm
by BiggBoss
MELERIX wrote:Coz we are not l2jfree xD
lol what a blow

Re: [REQ]More Events + Autolearn Skills lv 81
Posted: Mon Jan 11, 2010 3:53 am
by Dios
MELERIX wrote:Coz we are not l2jfree xD
lol :S
and so?cause l2j-free has ctf event that doesnt mean that you guys cant add too :S
these events are attractive and great...
Re: [REQ]More Events + Autolearn Skills lv 81
Posted: Mon Jan 11, 2010 4:23 am
by MELERIX
custom features is not a priority in L2JProject.
so if L2JFree have some more custom features, and if this is good for you, then you should use L2JFree instead of L2JProject
Good luck.
PD: People that want to play CTF go to play in
www.quakelive.com is free and here is the real CTF.
Re: [REQ]More Events + Autolearn Skills lv 81
Posted: Mon Jan 11, 2010 4:28 am
by Dios
haha nahhh i prefer l2j i would more if you ppl could solve my problem i have posted 2 days ago a problem and noone gave me an issue anyway l2jFTW and thnx for the site the ctf one xD
Re: [REQ]More Events + Autolearn Skills lv 81
Posted: Mon Jan 11, 2010 4:30 am
by Evilus
Dios wrote:haha nahhh i prefer l2j i would more if you ppl could solve my problem i have posted 2 days ago a problem and noone gave me an issue anyway l2jFTW and thnx for the site the ctf one xD
What they are simply trying to say is if you want it do it yourself.
Re: [REQ]More Events + Autolearn Skills lv 81
Posted: Mon Jan 11, 2010 7:30 am
by janiii
Dios wrote:lol :S
and so?cause l2j-free has ctf event that doesnt mean that you guys cant add too :S
these events are attractive and great...
cause l2j-free has ctf event that doesn't mean that l2j must have it too
Dios wrote:haha nahhh i prefer l2j i would more if you ppl could solve my problem i have posted 2 days ago a problem and noone gave me an issue anyway l2jFTW and thnx for the site the ctf one xD
we cannot give support for custom code that we don't know if you don't give us enough info about it. it is up to you to add custom code to your server, but it is you who should check the code if it will not cause problems. that is why l2j doesn't add any code you find on google to the code. clean l2j is working fine, without problems.
you cannot expect to be our priority to help ppl with their custom code which they found somewhere on google without showing it here or even without saying that the problems are only from your custom code you added.
it should be your priority to solve the problem, it should primary be you who should try to solve it. compare erroneous code with a working one, etc.
Re: [REQ]More Events + Autolearn Skills lv 81
Posted: Mon Jan 11, 2010 9:17 am
by momo61
Look here: viewtopic.php?f=73&t=15075
and look here:
Quoting TPB:
Over time this discussion has been made on public and on private (by developers) about how should we handle the MODs in L2j, at our first attempt we wanted to have a basic Event Engine and there was one included, but it proved to dont be enought to our needs so it was later removed, there were several pieces of shattered code left and then we proposed that any modification commited shouldnt be hardcoded and modify on a high degree the actual code of L2j, this is to prevent the slow down of the project if we had to rewrite actual code that was modified by any MODs, several different mods were added after that, but we always had the same goal: dont mess so much with the code, an custom MOD is commited to the SVN after it gets all the devs approval and under the condition that it will not degrade de performance of the server and code structure.
Devs focus on implement missing features and fix current bugs and problems, not in Custom MODs, every time that big server change is done the mod needs to be updated, and this would mean extra work for the Devs, so we have taken the desition to do not offer support and neither modify the server for Mod Support, the community should handle the MODs and keep them updated to work with the current server release.
There was a plan to make a "plugin" system for MODs but it was set as not-possible due the huge amount of code that would need to be rewritten to make it possible.
So, short version: Only Dev Approved MODs that doesnt affect the performance of the server and doesnt make shit out of the source code will be commited, there are plenty of extra mods out there, if you need one of them then apply it by yourserlf, and if it doesnt work fix it by yourself.
I think you can lock this now ^^
Re: [REQ]More Events + Autolearn Skills lv 81
Posted: Mon Jan 11, 2010 7:59 pm
by ThePhoenixBird
momo61 wrote:I think you can lock this now ^^
