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Fighter&Archer Will

Posted: Sat Jan 30, 2010 9:36 am
by NightForsaken
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Fighter will and Archer will doesent activating while hitting a mob or a player even if i hit him with melee weapon/bow weapon

Code: Select all

<skill id="758" levels="1" name="Fighter's Will">  <set name="target" val="TARGET_SELF"/>  <set name="skillType" val="BUFF"/>  <set name="magicLvl" val="81"/>  <set name="operateType" val="OP_PASSIVE"/>  <set name="triggeredId" val="5559"/>  <set name="triggeredLevel" val="1"/>  <set name="activationChance" val="5"/>  <set name="chanceType" val="ON_HIT"/>  <cond>    <not>      <using kind="Bow,Crossbow"/>    </not>  </cond>  <for>    <add order="0x40" stat="pAtk" val="100">      <using kind="Sword,Blunt,Dagger,Pole,Fist,Dual Sword,Dual Fist,Big Sword,Big Blunt,Ancient,Rapier,Dual Dagger"/>    </add>    <mul order="0x30" stat="pAtkSpd" val="1.1">      <using kind="Sword,Blunt,Dagger,Pole,Fist,Dual Sword,Dual Fist,Big Sword,Big Blunt,Ancient,Rapier,Dual Dagger"/>    </mul>  </for></skill>

Code: Select all

<skill id="759" levels="1" name="Archer's Will">  <set name="target" val="TARGET_SELF"/>  <set name="skillType" val="BUFF"/>  <set name="operateType" val="OP_PASSIVE"/>  <set name="triggeredId" val="5559"/>  <set name="triggeredLevel" val="1"/>  <set name="activationChance" val="5"/>  <set name="chanceType" val="ON_HIT"/>  <set name="weaponsAllowed" val="65568"/> <!-- Bow/Crossbow -->  <for>    <add order="0x40" stat="accCombat" val="8">      <using kind="Bow,Crossbow"/>    </add>    <add order="0x40" stat="pAtkRange" val="50">      <using kind="Bow,Crossbow"/>    </add>  </for></skill>
LE: of course that ive learned skill with forgotten scrool.

Re: Fighter&Archer Will

Posted: Sat Jan 30, 2010 10:44 am
by Uphillyout
cause you need to check 5559 skill.

Code: Select all

<skill id="5559" levels="1" name="Physical Pose">  <!-- Triggered Skill for Fighter's/Archer's Will -->  <set name="magicLvl" val="81"/>  <set name="operateType" val="OP_ACTIVE"/>  <set name="skillType" val="BUFF"/>  <set name="target" val="TARGET_SELF"/>  <for>    <effect name="Buff" time="10" val="0">      <!-- mul order="0x30" stat="physicalSkillPower" val="1.2"/ TODO: Needs Core-Side Support -->      <mul order="0x30" stat="rCrit" val="1.2"/>    </effect>  </for></skill>

Re: Fighter&Archer Will

Posted: Sat Jan 30, 2010 10:51 am
by Tan
Afaik Ncz0ft removed tiggers

Re: Fighter&Archer Will

Posted: Sat Jan 30, 2010 11:12 am
by NightForsaken

Code: Select all

<skill id="5559" levels="1" name="Physical Pose">  <!-- Triggered Skill for Fighter's/Archer's Will -->  <set name="magicLvl" val="81"/>  <set name="operateType" val="OP_ACTIVE"/>  <set name="skillType" val="BUFF"/>  <set name="target" val="TARGET_SELF"/>  <for>    <effect name="Buff" time="10" val="0">      <!-- mul order="0x30" stat="physicalSkillPower" val="1.2"/ TODO: Needs Core-Side Support -->      <basemul order="0x30" stat="rCrit" val="0.2"/>    </effect>  </for></skill>
this is my psyical pose skill..what is wrong then ?:D

Re: Fighter&Archer Will

Posted: Thu Feb 04, 2010 7:55 pm
by Uphillyout
<skill id="758" levels="1" name="Fighter's Will">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="magicLvl" val="81"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="triggeredId" val="5559"/>
this says that "Fighter's Will" is using 5559 skill on hit.

your question was "why Will does not work?" cause 758 and 759 using 5559 trigger skill.

Re: Fighter&Archer Will

Posted: Mon Feb 08, 2010 10:13 pm
by NoX
Uphillyout wrote:
<skill id="758" levels="1" name="Fighter's Will">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="magicLvl" val="81"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="triggeredId" val="5559"/>
this says that "Fighter's Will" is using 5559 skill on hit.

your question was "why Will does not work?" cause 758 and 759 using 5559 trigger skill.
what exacly do I need to do to fix then please??

Re: Fighter&Archer Will

Posted: Tue Feb 09, 2010 10:07 am
by Uphillyout
go to stats\skill folder and apply this.
<skill id="758" levels="1" name="Fighter's Will">
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="magicLvl" val="81"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="triggeredId" val="5559"/>
<set name="triggeredLevel" val="1"/>
<set name="activationChance" val="5"/>
<set name="chanceType" val="ON_HIT"/>
<cond>
<not>
<using kind="Bow,Crossbow"/>
</not>
</cond>
<for>
<add order="0x40" stat="pAtk" val="100">
<using kind="Sword,Blunt,Dagger,Pole,Fist,Dual Sword,Dual Fist,Big Sword,Big Blunt,Ancient,Rapier,Dual Dagger"/>
</add>
<mul order="0x30" stat="pAtkSpd" val="1.1">
<using kind="Sword,Blunt,Dagger,Pole,Fist,Dual Sword,Dual Fist,Big Sword,Big Blunt,Ancient,Rapier,Dual Dagger"/>
</mul>
</for>
</skill>
<skill id="759" levels="1" name="Archer's Will">
<set name="target" val="TARGET_SELF"/>
<set name="magicLvl" val="81"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="triggeredId" val="5559"/>
<set name="triggeredLevel" val="1"/>
<set name="activationChance" val="5"/>
<set name="chanceType" val="ON_HIT"/>
<set name="weaponsAllowed" val="65568"/> <!-- Bow/Crossbow -->
<for>
<add order="0x40" stat="accCombat" val="8">
<using kind="Bow,Crossbow"/>
</add>
<add order="0x40" stat="pAtkRange" val="50">
<using kind="Bow,Crossbow"/>
</add>
</for>
</skill>
<skill id="5559" levels="1" name="Physical Pose">
<!-- Triggered Skill for Fighter's/Archer's Will -->
<set name="magicLvl" val="81"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="skillType" val="BUFF"/>
<set name="target" val="TARGET_SELF"/>
<for>
<effect name="Buff" time="10" val="0">
<!-- mul order="0x30" stat="physicalSkillPower" val="1.2"/ TODO: Needs Core-Side Support -->
<mul order="0x30" stat="rCrit" val="1.2"/>
</effect>
</for>
</skill>

Re: Fighter&Archer Will

Posted: Fri Feb 12, 2010 12:31 am
by Vampyre
tan wrote:Afaik Ncz0ft removed tiggers
no they didnt remove the triggers.... trust me I have Archers Will on retail... and it gives me the physical pose trigger rather often, especially in aoe lol