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About Knownlist

Posted: Tue Feb 23, 2010 7:01 pm
by badboy29
Can anyone tell me what exactly does this option to turn it on ? I tested here and could not see the difference.
# Knownlist (the list of things a character sees) update method. Default is currently time based updating, which also makes it possible to use config options for guards to see moving monsters. Alternatively move based update can be used but guards cannot track mobs with that option but otherwise it should work well.
# Default: False
MoveBasedKnownlist = False
Edit: From what I see, I think that the character can see more objects at a greater distance. Is that so? It is better to activate it or not?

Re: About Knownlist

Posted: Wed Feb 24, 2010 9:23 am
by jurchiks
"the character can see more objects at a greater distance"
I believe what you think it is is client side setting.
This is server-side.

Re: About Knownlist

Posted: Wed Feb 24, 2010 9:47 am
by momo61
I remember when the l2j dev "Julian" worked on that ... it bugged the whole server ^^

now I dont know what that does :)

Re: About Knownlist

Posted: Wed Feb 24, 2010 12:24 pm
by Stake
As it says "move based updating" or "time based updating". Move-based is that the knownlist updates as the character starts moving (or somehow like this). Time-based i think updates every 1 sec (this is default). Guards basically don't move. This is why they cannot see monsters newly coming in the area. :)

Re: About Knownlist

Posted: Wed Feb 24, 2010 3:30 pm
by badboy29
So do not bring any benefit to enable this option, right?

Re: About Knownlist

Posted: Wed Feb 24, 2010 4:14 pm
by Stake
badboy29 wrote:So do not bring any benefit to enable this option, right?
Yes, it's not.

Re: About Knownlist

Posted: Wed Feb 24, 2010 4:57 pm
by badboy29
Ok thx mate ;)