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Faenor Question.

Posted: Mon Mar 01, 2010 1:09 pm
by J0Y
L2J Revision 3971 :
L2JDP Revision 7124:

Hi guys, don't know exactly how faenor works, but I guess I don't know at all. I wanted all mobs to drop Coin of Luck.
So I made the .xml look like this.

Code: Select all

<Event ID="CoinBuffs" Active="09 Feb 2010-17 Feb 2012">	<Droplist>                <AllDrop Items="4037" Count="1,1" Chance="10%" />	</Droplist>	<EventEnd>		<Take From="AllPlayers">			<Item ItemID="4037"></Item>		</Take>	</EventEnd></Event>

But the mobs are not dropping the item, is there something else I need to do?
PS. I have used search, can't find solution

Re: Faenor Question.

Posted: Mon Mar 01, 2010 1:33 pm
by _DS_
Usually this happens after using newer archiever for zipping.
Add message into event and check on load.

Re: Faenor Question.

Posted: Mon Mar 01, 2010 1:41 pm
by J0Y
_DS_ wrote:Usually this happens after using newer archiever for zipping.
Add message into event and check on load.
Hey DS, yeah I know to zip it regularly and not as .7z or .rar.
Added message, going to try it once more.

Code: Select all

<Event ID="CoinBuffs" Active="09 Feb 2009-17 Feb 2012">	<Droplist>                <AllDrop Items="4037" Count="1,1" Chance="10%" />	</Droplist>	<Message 		Type="OnJoin"		Msg="CoinBuffs:\nUse Coin of Luck in exchange for buffs in every town.\n(Item - All monster's have a chance to drop.)">	</Message>	<EventEnd>		<Take From="AllPlayers">			<Item ItemID="4037"></Item>		</Take>	</EventEnd></Event>

Re: Faenor Question.

Posted: Mon Mar 01, 2010 1:47 pm
by J0Y
Ok so adding a message made it work, that don't make sense to me lol, but oh well, thanks DS :lol:

Re: Faenor Question.

Posted: Mon Mar 01, 2010 1:52 pm
by J0Y
Ok, wait one more question, does this Faenor go by the date on my system? If so then that was the problem, because when I was adding that system message I knocked the start date 1 year back because my system clock is messed up.

Re: Faenor Question.

Posted: Mon Mar 01, 2010 2:01 pm
by _DS_
No, this date in the xml is just for fun :lol: :lol:

Re: Faenor Question.

Posted: Mon Mar 01, 2010 2:05 pm
by J0Y
_DS_ wrote:No, this date in the xml is just for fun :lol: :lol:
Are you serious lol, so it has no effect on the script at all?

Re: Faenor Question.

Posted: Mon Mar 01, 2010 2:14 pm
by kocinski
J0Y wrote:
_DS_ wrote:No, this date in the xml is just for fun :lol: :lol:
Are you serious lol, so it has no effect on the script at all?
//irony_mode off

Re: Faenor Question.

Posted: Mon Mar 01, 2010 2:56 pm
by Notorious
Why is it zipped in the first place? Haven't found any other files that are zipped, so why faenor???

Re: Faenor Question.

Posted: Mon Mar 01, 2010 10:28 pm
by kuriso
I don't want to make a new topic on this. I had posted in another Faenor post but no response. I searched but haven't seen any detailed information on Faenors.

I once had a faenor script that I thought was setup to allow drops for a certain level of mobs instead of all mobs. I now can not find it. Can anyone help with the code for that? My goal is to have all level 80 mobs drop a specific item and only those mobs. Is that possible.