[Help] Gracia Final skill problem
Posted: Sun Mar 07, 2010 1:52 pm
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L2J Revision Number:3959M
L2JDP Revision Number:6794
Accuracy skill of Hawkeye doesnt work. When i click it, it gets aborted and a message say "Your skill was removed due to lack of MP" "Accuracy has been aborted" I know the pack isnt perfect, but can you tell me how to fix it?
Accuracy code:
I post Vicious Stance too as it works similar
Vicious Stance:
ยป Find Revision
L2J Revision Number:3959M
L2JDP Revision Number:6794
Accuracy skill of Hawkeye doesnt work. When i click it, it gets aborted and a message say "Your skill was removed due to lack of MP" "Accuracy has been aborted" I know the pack isnt perfect, but can you tell me how to fix it?
Accuracy code:
Code: Select all
<skill id="256" levels="1" name="Accuracy" enchantLevels1="30"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <table name="#ench1val"> 0.19 0.19 0.19 0.19 0.19 0.19 0.18 0.18 0.18 0.18 0.18 0.18 0.17 0.17 0.17 0.17 0.17 0.17 0.16 0.16 0.16 0.16 0.16 0.16 0.15 0.15 0.15 0.15 0.15 0.15 </table> <set name="mpConsume" val="5"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="CONT"/> <set name="operateType" val="OP_TOGGLE"/> <for> <effect count="0x7fffffff" name="MpConsumePerLevel" time="3" val="0.2"> <add order="0x40" stat="accCombat" val="3"/> </effect> </for> <enchant1for> <effect count="0x7fffffff" name="MpConsumePerLevel" time="3" val="#ench1val"> <add order="0x40" stat="accCombat" val="3"/> </effect> </enchant1for></skill>
Vicious Stance:
Code: Select all
<skill id="312" levels="20" name="Vicious Stance" enchantLevels1="30" enchantLevels2="30"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl"/> <enchant2 name="magicLvl" val="#enchantMagicLvl"/> <table name="#mpInitialConsume"> 4 5 5 6 7 7 8 9 9 10 10 11 11 12 12 13 13 13 14 14 </table> <table name="#crit"> 35 48 64 84 109 139 166 196 229 266 306 349 379 410 443 475 509 542 576 609 </table> <table name="#ench1crit"> 615 620 626 631 637 642 648 653 659 664 670 675 681 686 692 697 702 708 713 719 724 730 735 741 746 752 757 763 768 774 </table> <table name="#ench2MpConsume_Init"> 13 13 13 12 12 12 11 11 11 10 10 10 9 9 9 8 8 8 7 7 7 6 6 6 5 5 5 4 4 4 </table> <table name="#ench2val"> 0.39 0.39 0.39 0.38 0.38 0.38 0.38 0.37 0.37 0.37 0.36 0.36 0.36 0.36 0.35 0.35 0.35 0.34 0.34 0.34 0.34 0.33 0.33 0.33 0.32 0.32 0.32 0.32 0.31 0.31 0.31 </table> <set name="mpInitialConsume" val="#mpInitialConsume"/> <set name="target" val="TARGET_SELF"/> <set name="skillType" val="CONT"/> <set name="operateType" val="OP_TOGGLE"/> <enchant1 name="mpInitialConsume" val="14"/> <enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/> <for> <effect count="0x7fffffff" name="MpConsumePerLevel" time="3" val="0.4"> <add order="0x40" stat="cAtkAdd" val="#crit"/> </effect> </for> <enchant1for> <effect count="0x7fffffff" name="MpConsumePerLevel" time="3" val="0.4"> <add order="0x40" stat="cAtkAdd" val="#ench1crit"/> </effect> </enchant1for> <enchant2for> <effect count="0x7fffffff" name="MpConsumePerLevel" time="3" val="#ench2val"> <add order="0x40" stat="cAtkAdd" val="609"/> </effect> </enchant2for></skill>