Sorry, did not write in commit comment that it REQUIRES DP change!
The only real change is that now enchant skill tree is generated from xml, so no need a huge and redundant enchant_skill_trees table.
It is easy to add this:
- stop server
- apply enchant_skill_groups.sql
- update data/stats/skills/XXXX-XXXX.xml files
- update server jar file
- start server
Try cast some buffs on pet which are increasing critical rate (focus and similar) without that changeset and you understand
ps. you should rename that topic to 'momo's questions' or smth
Gnacik wrote:Try cast some buffs on pet which are increasing critical rate (focus and similar) without that changeset and you understand
ps. you should rename that topic to 'momo's questions' or smth
good idea ^^
let me see what happens if i cast those buffs on my pet.
Edit: Tested it. Seems like the pets don't get any stats change with those buffs..
public L2EnchantSkillGroup getEnchantSkillGroupById(int id){ if (Config.USE_OLD_SKILL_GROUP) //add this line return _enchantSkillGroups.get(30); //and this ;) return _enchantSkillGroups.get(id);}
public L2EnchantSkillGroup getEnchantSkillGroupById(int id){ if (Config.USE_OLD_SKILL_GROUP) //add this line return _enchantSkillGroups.get(30); //and this ;) return _enchantSkillGroups.get(id);}
Is there a reason why Doombringers do extreme high crit damage with bows on practically anyone ? They even outdamage archers by 2-3k damage (fully buffed).