Shadow Step and the new hitTime
Posted: Thu Jun 03, 2010 11:16 am
Before:
And now...:
Why had the hitTime's value 500 and now it has 100, (0,5 of casting now and 0,1 before) ?????
And the skill caused before some Critical Errors... and now it cause more Critial Errors!!! What is possible?
Code: Select all
<skill id="821" levels="1" name="Shadow Step"> <set name="magicLvl" val="72" /> <set name="mpConsume" val="50" /> <set name="operateType" val="OP_ACTIVE" /> <set name="target" val="TARGET_ONE" /> <set name="skillType" val="INSTANT_JUMP" /> <set name="castRange" val="600" /> <set name="effectRange" val="900" /> <set name="reuseDelay" val="75000" /> <set name="hitTime" val="[color=#FF0000]100[/color]" /> <for> <effect name="RemoveTarget" noicon="1" val="0" /> </for> </skill>
And now...:
Code: Select all
<skill id="821" levels="1" name="Shadow Step"> <set name="magicLvl" val="72" /> <set name="mpConsume" val="50" /> <set name="operateType" val="OP_ACTIVE" /> <set name="target" val="TARGET_ONE" /> <set name="skillType" val="INSTANT_JUMP" /> <set name="castRange" val="600" /> <set name="effectRange" val="900" /> <set name="reuseDelay" val="75000" /> <set name="hitTime" val="[color=#FF0000]500[/color]" /> <for> <effect name="RemoveTarget" noicon="1" val="0" /> </for> </skill>
Why had the hitTime's value 500 and now it has 100, (0,5 of casting now and 0,1 before) ?????
And the skill caused before some Critical Errors... and now it cause more Critial Errors!!! What is possible?