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Shadow Step and the new hitTime

Posted: Thu Jun 03, 2010 11:16 am
by kuriku
Before:

Code: Select all

 	<skill id="821" levels="1" name="Shadow Step">		<set name="magicLvl" val="72" />		<set name="mpConsume" val="50" />		<set name="operateType" val="OP_ACTIVE" />		<set name="target" val="TARGET_ONE" />		<set name="skillType" val="INSTANT_JUMP" />		<set name="castRange" val="600" />		<set name="effectRange" val="900" />		<set name="reuseDelay" val="75000" />		<set name="hitTime" val="[color=#FF0000]100[/color]" />		<for>			<effect name="RemoveTarget" noicon="1" val="0" />		</for>	</skill>

And now...:

Code: Select all

	<skill id="821" levels="1" name="Shadow Step">		<set name="magicLvl" val="72" />		<set name="mpConsume" val="50" />		<set name="operateType" val="OP_ACTIVE" />		<set name="target" val="TARGET_ONE" />		<set name="skillType" val="INSTANT_JUMP" />		<set name="castRange" val="600" />		<set name="effectRange" val="900" />		<set name="reuseDelay" val="75000" />		<set name="hitTime" val="[color=#FF0000]500[/color]" />		<for>			<effect name="RemoveTarget" noicon="1" val="0" />		</for>	</skill>

Why had the hitTime's value 500 and now it has 100, (0,5 of casting now and 0,1 before) ?????

And the skill caused before some Critical Errors... and now it cause more Critial Errors!!! What is possible?

Re: Shadow Step and the new hitTime

Posted: Thu Jun 03, 2010 11:27 am
by janiii
because the retail hit time of skill is 500 milliseconds. and i dont have any critical errors.

Re: Shadow Step and the new hitTime

Posted: Thu Jun 03, 2010 11:33 am
by kuriku
The ppl are so smart and use Shadow Step and the same time Backstab, to save time. It causes the Critical Error. Are there a solution for people don't use the skill before the last ends to cast???

Re: Shadow Step and the new hitTime

Posted: Thu Jun 03, 2010 11:40 am
by Tan
Yes i found perfect solution for it!
DO NOT EDIT CLIENT!!!!!
Seriously : no sush problems in my server (players using updated client)

Re: Shadow Step and the new hitTime

Posted: Thu Jun 03, 2010 6:56 pm
by kuriku
tan wrote:Yes i found perfect solution for it!
DO NOT EDIT CLIENT!!!!!
Seriously : no sush problems in my server (players using updated client)

I don't EDIT THE CLIENT. The people in my server want to do the things so fast, and they want a solution. It is not problem for the Client.

Re: Shadow Step and the new hitTime

Posted: Fri Jun 04, 2010 9:09 am
by Tan
kuriku wrote:
tan wrote:Yes i found perfect solution for it!
DO NOT EDIT CLIENT!!!!!
Seriously : no sush problems in my server (players using updated client)

I don't EDIT THE CLIENT. The people in my server want to do the things so fast, and they want a solution. It is not problem for the Client.
Client updated? does you have any core midifications?

Re: Shadow Step and the new hitTime

Posted: Fri Jun 04, 2010 9:31 am
by JIV
cannot reproduce.. what is the text of critical error msg?