L2 t2 epilog skills
Posted: Tue Jun 08, 2010 10:25 am
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I wnat to enchant skill Zealot when i edit this ; i go to the game and zealot didnt apeared in the class "TItan" it disapeared
<skill id="420" levels="3" name="Zealot">enchantLevels1="30" enchantLevels2="30" enchantLevels3="30"
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant3 name="magicLvl" val="#enchantMagicLvl" />
<table name="#hpConsume"> 159 183 204 </table>
<table name="#ench1HpConsume"> 200 180 165 150 </table>
<table name="#mpConsume"> 106 122 136 </table>
<table name="#ench2MpConsume"> 132 131 130 129 128 127 126 125 124 123 122 121 120 119 118 117 116 115 114 113 112 111 110 109 108 107 106 105 104 </table>
<table name="#runSpd"> 10 20 30 </table>
<table name="#pAtkSpd"> 1.1 1.2 1.2 </table>
<table name="#ench3pAtkSpd">1.3 1.3 1.4 1.4 1.5
<table name="#rCrit"> 33 66 100 </table>
<table name="#cAtk"> 1.3 1.6 2 </table>
<set name="hpConsume" val="#hpConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="reuseDelay" val="300000" />
<set name="hitTime" val="2000" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<enchant1 name="hpConsume" val="#ench1HpConsume" />
<enchant2 name="mpConsume" val="#ench2MpConsume" />
<enchant3 name="pAtkSpd" val="#ench3pAtkSpd" />
<cond msgId="113" addName="1">
<player hp="30" />
</cond>
<for>
<effect name="Buff" time="60" val="0">
<mul order="0x30" stat="debuffVuln" val="0.2" />
<mul order="0x30" stat="cancelVuln" val="0.6" />
<add order="0x40" stat="runSpd" val="#runSpd" />
<add order="0x40" stat="accCombat" val="6">
<using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" />
</add>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
<add order="0x40" stat="rCrit" val="#rCrit">
<using kind="Sword,Big Sword,Pole" />
</add>
<mul order="0x30" stat="cAtk" val="#cAtk">
<using kind="Blunt,Big Blunt,Dual Fist" />
</mul>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5" />
<mul order="0x30" stat="gainHp" val="0.5" />
</effect>
</for>
</skill>
But when i edit this its alright, but i cant enchant with giant book the zealot,what i need t odo please help me a litlle guide would help me how to make any skill enchanted.
<skill id="420" levels="3" name="Zealot">
<table name="#hpConsume"> 159 183 204 </table>
<table name="#mpConsume"> 106 122 136 </table>
<table name="#runSpd"> 10 20 30 </table>
<table name="#pAtkSpd"> 1.1 1.2 1.2 </table>
<table name="#rCrit"> 33 66 100 </table>
<table name="#cAtk"> 1.3 1.6 2 </table>
<set name="hpConsume" val="#hpConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="reuseDelay" val="300000" />
<set name="hitTime" val="2000" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<cond msgId="113" addName="1">
<player hp="30" />
</cond>
<for>
<effect name="Buff" time="60" val="0">
<mul order="0x30" stat="debuffVuln" val="0.2" />
<mul order="0x30" stat="cancelVuln" val="0.6" />
<add order="0x40" stat="runSpd" val="#runSpd" />
<add order="0x40" stat="accCombat" val="6">
<using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" />
</add>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
<add order="0x40" stat="rCrit" val="#rCrit">
<using kind="Sword,Big Sword,Pole" />
</add>
<mul order="0x30" stat="cAtk" val="#cAtk">
<using kind="Blunt,Big Blunt,Dual Fist" />
</mul>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5" />
<mul order="0x30" stat="gainHp" val="0.5" />
</effect>
</for>
ยป Find Revision
L2J Revision Number:
L2JDP Revision Number:
I wnat to enchant skill Zealot when i edit this ; i go to the game and zealot didnt apeared in the class "TItan" it disapeared
<skill id="420" levels="3" name="Zealot">enchantLevels1="30" enchantLevels2="30" enchantLevels3="30"
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl" />
<enchant2 name="magicLvl" val="#enchantMagicLvl" />
<enchant3 name="magicLvl" val="#enchantMagicLvl" />
<table name="#hpConsume"> 159 183 204 </table>
<table name="#ench1HpConsume"> 200 180 165 150 </table>
<table name="#mpConsume"> 106 122 136 </table>
<table name="#ench2MpConsume"> 132 131 130 129 128 127 126 125 124 123 122 121 120 119 118 117 116 115 114 113 112 111 110 109 108 107 106 105 104 </table>
<table name="#runSpd"> 10 20 30 </table>
<table name="#pAtkSpd"> 1.1 1.2 1.2 </table>
<table name="#ench3pAtkSpd">1.3 1.3 1.4 1.4 1.5
<table name="#rCrit"> 33 66 100 </table>
<table name="#cAtk"> 1.3 1.6 2 </table>
<set name="hpConsume" val="#hpConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="reuseDelay" val="300000" />
<set name="hitTime" val="2000" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<enchant1 name="hpConsume" val="#ench1HpConsume" />
<enchant2 name="mpConsume" val="#ench2MpConsume" />
<enchant3 name="pAtkSpd" val="#ench3pAtkSpd" />
<cond msgId="113" addName="1">
<player hp="30" />
</cond>
<for>
<effect name="Buff" time="60" val="0">
<mul order="0x30" stat="debuffVuln" val="0.2" />
<mul order="0x30" stat="cancelVuln" val="0.6" />
<add order="0x40" stat="runSpd" val="#runSpd" />
<add order="0x40" stat="accCombat" val="6">
<using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" />
</add>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
<add order="0x40" stat="rCrit" val="#rCrit">
<using kind="Sword,Big Sword,Pole" />
</add>
<mul order="0x30" stat="cAtk" val="#cAtk">
<using kind="Blunt,Big Blunt,Dual Fist" />
</mul>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5" />
<mul order="0x30" stat="gainHp" val="0.5" />
</effect>
</for>
</skill>
But when i edit this its alright, but i cant enchant with giant book the zealot,what i need t odo please help me a litlle guide would help me how to make any skill enchanted.
<skill id="420" levels="3" name="Zealot">
<table name="#hpConsume"> 159 183 204 </table>
<table name="#mpConsume"> 106 122 136 </table>
<table name="#runSpd"> 10 20 30 </table>
<table name="#pAtkSpd"> 1.1 1.2 1.2 </table>
<table name="#rCrit"> 33 66 100 </table>
<table name="#cAtk"> 1.3 1.6 2 </table>
<set name="hpConsume" val="#hpConsume" />
<set name="mpConsume" val="#mpConsume" />
<set name="reuseDelay" val="300000" />
<set name="hitTime" val="2000" />
<set name="target" val="TARGET_SELF" />
<set name="skillType" val="BUFF" />
<set name="operateType" val="OP_ACTIVE" />
<cond msgId="113" addName="1">
<player hp="30" />
</cond>
<for>
<effect name="Buff" time="60" val="0">
<mul order="0x30" stat="debuffVuln" val="0.2" />
<mul order="0x30" stat="cancelVuln" val="0.6" />
<add order="0x40" stat="runSpd" val="#runSpd" />
<add order="0x40" stat="accCombat" val="6">
<using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" />
</add>
<mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" />
<add order="0x40" stat="rCrit" val="#rCrit">
<using kind="Sword,Big Sword,Pole" />
</add>
<mul order="0x30" stat="cAtk" val="#cAtk">
<using kind="Blunt,Big Blunt,Dual Fist" />
</mul>
<mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5" />
<mul order="0x30" stat="gainHp" val="0.5" />
</effect>
</for>