Help skills bad revison or what ?
Posted: Tue Jun 08, 2010 8:02 pm
im using 7452 revision when i want to encahnt skill, the skill dont apeared in enchant table what the problem ? 

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what enchant table do you mean?? sql? in game? do you even know how to enchant skills on gracia epilogue?bembelinas wrote:There is no skill encahnt in enchant table
Code: Select all
skill id="420" levels="3" name="Zealot" enchantGroup1="1" enchantGroup2="1"> <table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table> <enchant1 name="magicLvl" val="#enchantMagicLvl" /> <enchant2 name="magicLvl" val="#enchantMagicLvl" /> <enchant3 name="magicLvl" val="#enchantMagicLvl" /> <table name="#hpConsume"> 159 183 204 </table> <table name="#mpConsume"> 106 122 136 </table> <table name="#enchTime"> 56 58 60 </table> <table name="#ench1hpConsume"> 200 197 193 190 187 183 180 176 173 170 166 163 159 156 153 149 146 142 139 136 132 129 125 122 119 115 112 108 105 102 </table> <table name="#ench1mpConsume"> 133 131 129 126 124 122 120 117 115 113 111 108 106 104 102 99 97 95 92 90 88 86 83 81 79 77 74 72 70 68 </table> <table name="#ench2Time"> 62 64 66 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 110 112 114 116 118 120 </table> <table name="#runSpd"> 10 20 30 </table> <table name="#pAtkSpd"> 1.1 1.2 1.2 </table> <table name="#rCrit"> 33 66 100 </table> <table name="#cAtk"> 1.33 1.66 2 </table> <set name="hpConsume" val="#hpConsume" /> <set name="mpConsume" val="#mpConsume" /> <set name="reuseDelay" val="300000" /> <set name="hitTime" val="2000" /> <set name="target" val="TARGET_SELF" /> <set name="skillType" val="BUFF" /> <set name="operateType" val="OP_ACTIVE" /> <enchant1 name="hpConsume" val="#ench1hpConsume" /> <enchant1 name="mpConsume" val="#ench1mpConsume" /> <enchant1 name="ench2Time" val="#ench2Time" /> <cond msgId="113" addName="1"> <player hp="30" /> </cond> <for> <effect name="Buff" time="60" val="0"> <mul order="0x30" stat="debuffVuln" val="0.2" /> <mul order="0x30" stat="cancelVuln" val="0.6" /> <add order="0x40" stat="runSpd" val="#runSpd" /> <add order="0x40" stat="accCombat" val="6"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" /> </add> <mul order="0x30" stat="pAtkSpd" val="#pAtkSpd" /> <add order="0x40" stat="rCrit" val="#rCrit"> <using kind="Sword,Big Sword,Pole" /> </add> <mul order="0x30" stat="cAtk" val="#cAtk"> <using kind="Blunt,Big Blunt,Dual Fist" /> </mul> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5" /> <mul order="0x30" stat="gainHp" val="0.5" /> </effect> </for> <enchant2for> <effect name="Buff" time="#ench2Time" val="0"> <mul order="0x30" stat="debuffVuln" val="0.2" /> <mul order="0x30" stat="cancelVuln" val="0.6" /> <add order="0x40" stat="runSpd" val="30" /> <add order="0x40" stat="accCombat" val="6"> <using kind="Sword,Big Sword,Blunt,Big Blunt,Pole,Dual Fist" /> </add> <mul order="0x30" stat="pAtkSpd" val="1.2" /> <add order="0x40" stat="rCrit" val="100"> <using kind="Sword,Big Sword,Pole" /> </add> <mul order="0x30" stat="cAtk" val="2"> <using kind="Blunt,Big Blunt,Dual Fist" /> </mul> <mul order="0x30" stat="PhysicalMpConsumeRate" val="0.5" /> <mul order="0x30" stat="gainHp" val="0.5" /> </effect> </enchant2for> </skill>
but zealot can be enchanted.jurchiks wrote:jesus christ you can't enchant a skill that was not supposed to be enchanted in the first place, it's client side!