Page 1 of 1

Server huge lag when someone craft

Posted: Wed Jun 30, 2010 7:41 pm
by gmakhs
If you want to receive support we need this info to help you properly.
» Find Revision
L2J Revision 4318:
L2JDP Revision 7545:

hi :) i have a real weird error..... when someone online craft's something server gets a huge lag! i checked serverscreen and i see no errors do anyone have a idea about this? my machine specs are
* Fujitsu PRIMERGY RX100 with Intel D2863 Chipset
* 1x Xeon X3440, 1x Quadcore - Lynnfield
* 4 GB DDR3 DIMM-RAM
* 2x 500 GB SATA II HDDs, 7.200rpm
* RAID 1
* 5.000 GB data transfer included
* Server location in Frankfurt/Germany or St. Louis/USA
and ppl online are about 20-30 so i don't thats machine or conection problem

Re: Server huge lag when someone craft

Posted: Wed Jun 30, 2010 8:36 pm
by JIV
post thread dump - in telnet command debug full.

Re: Server huge lag when someone craft

Posted: Wed Jun 30, 2010 8:41 pm
by gmakhs
my telnet is disables how can i find this thread that you want?

Re: Server huge lag when someone craft

Posted: Wed Jun 30, 2010 9:05 pm
by JIV
what custom you have?

Re: Server huge lag when someone craft

Posted: Wed Jun 30, 2010 9:36 pm
by gmakhs
deleves npc /squash event /medal event/ edited buff times

Re: Server huge lag when someone craft

Posted: Thu Jul 01, 2010 4:10 am
by badboy29
Maybe your DeLevel Npc script don't close connections ?

Re: Server huge lag when someone craft

Posted: Thu Jul 01, 2010 8:30 am
by gmakhs

Code: Select all

import sysfrom com.l2jserver.gameserver.network.serverpackets import CreatureSayfrom java.lang import Systemfrom com.l2jserver.gameserver.model.base import Experiencefrom com.l2jserver.gameserver.model.quest import Statefrom com.l2jserver.gameserver.model.quest import QuestStatefrom com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuestfrom com.l2jserver.gameserver.model.actor.instance import L2PcInstance ##VariablesQuestName	= "36601_Delevel"ADENA		= 57COST1		= 10000		##cost per level, price=10k*charlvlCOST2		= 10000		##cost per vitality level, price=10k*vitlvlNpcId		= 36601QuestId		= 36601MINLEVEL	= 20MAXKARMA	= 0		## 0=don't allow karma, more=max value  class Quest (JQuest) : 	def __init__(self,id,name,descr): 		JQuest.__init__(self,id,name,descr)  	def onAdvEvent(self,event,npc,player):		st = player.getQuestState(QuestName)		if not st: return		htmltext = event		PRICE1 = COST1*player.getLevel()		PRICE2 = COST2*player.getVitalityLevel()		VITALITY = player.getVitalityPoints()		if event == "1" : 			if st.getQuestItemsCount(ADENA) < PRICE1 :					player.sendPacket(CreatureSay(npc.getObjectId(),0,"Delevel Manager","Sorry, "+player.getName()+", You don't have enough money!"))				return ""			elif st.getPlayer().getLevel() < MINLEVEL :				player.sendPacket(CreatureSay(npc.getObjectId(),0,"Delevel Manager","Sorry, "+player.getName()+", Your level is too low!"))				return "2.htm"			elif st.getPlayer().getKarma() > MAXKARMA :				player.sendPacket(CreatureSay(npc.getObjectId(),0,"Delevel Manager", "I don't offer my services to Karma players!"))				return ""			else:				st.takeItems(ADENA,PRICE1)                                player.getStat().removeExpAndSp((st.getPlayer().getExp() - Experience.LEVEL[st.getPlayer().getStat().getLevel() - 1]),0)				player.sendPacket(CreatureSay(npc.getObjectId(),0,"Delevel Manager", "Congratulations, "+player.getName()+", Your level has been decreased!")) 				st.setState(State.COMPLETED)				st.exitQuest(1)				htmltext = st.showHtmlFile("1.htm").replace("MINLEVEL", str(MINLEVEL))				htmltext = htmltext.replace("MAXKARMA", str(MAXKARMA))				htmltext = htmltext.replace("LVEL", str(player.getLevel()))				htmltext = htmltext.replace("PRICE1", str(COST1*player.getLevel()))				htmltext = htmltext.replace("VITLVL", str(player.getVitalityLevel()))				htmltext = htmltext.replace("PRICE2", str(COST2*player.getVitalityLevel()))				return htmltext			if htmltext != event:				st.setState(State.COMPLETED)				st.exitQuest(1)		elif event =="2" :			if st.getQuestItemsCount(ADENA) < PRICE2 :					player.sendPacket(CreatureSay(npc.getObjectId(),0,"Delevel Manager","Sorry, "+player.getName()+", You don't have enough money!"))				return ""			elif st.getPlayer().getLevel() < MINLEVEL :				player.sendPacket(CreatureSay(npc.getObjectId(),0,"Delevel Manager","Sorry, "+player.getName()+", Your level is too low!"))				return "2.htm"			elif st.getPlayer().getKarma() > MAXKARMA :				player.sendPacket(CreatureSay(npc.getObjectId(),0,"Delevel Manager", "I don't offer my services to Karma players!"))				return ""			elif VITALITY<240 :				player.sendPacket(CreatureSay(npc.getObjectId(),0,"Delevel Manager","Sorry, "+player.getName()+", Your Vitality level is too low!"))				return ""			elif 20000>=VITALITY>17000 :				st.takeItems(ADENA,PRICE2)				player.setVitalityPoints(13001,1)				player.sendPacket(CreatureSay(npc.getObjectId(),0,"Delevel Manager","Congratulations, "+player.getName()+", Your Vitality has been decreased!"))				return ""			elif 17000>VITALITY>13000 :				st.takeItems(ADENA,PRICE2)				player.setVitalityPoints(2001,1)				player.sendPacket(CreatureSay(npc.getObjectId(),0,"Delevel Manager","Congratulations, "+player.getName()+", Your Vitality has been decreased!"))				return ""			elif 13000>VITALITY>2000 :				st.takeItems(ADENA,PRICE2)				player.setVitalityPoints(241,1)				player.sendPacket(CreatureSay(npc.getObjectId(),0,"Delevel Manager","Congratulations, "+player.getName()+", Your Vitality has been decreased!"))				return ""			elif 2000>VITALITY>240 :				st.takeItems(ADENA,PRICE2)				player.setVitalityPoints(1,1)				player.sendPacket(CreatureSay(npc.getObjectId(),0,"Delevel Manager","Congratulations, "+player.getName()+", Your Vitality has been decreased!"))				return ""		return htmltext 	def onTalk (self,npc,player):		st = player.getQuestState(QuestName)		if (player.getLevel())<20 :			return "2.htm"		else:			st.setState(State.STARTED)			htmltext = st.showHtmlFile("1.htm").replace("MINLEVEL", str(MINLEVEL))			htmltext = htmltext.replace("MAXKARMA", str(MAXKARMA))			htmltext = htmltext.replace("LVEL", str(player.getLevel()))			htmltext = htmltext.replace("PRICE1", str(COST1*player.getLevel()))			htmltext = htmltext.replace("VITLVL", str(player.getVitalityLevel()))			htmltext = htmltext.replace("PRICE2", str(COST2*player.getVitalityLevel()))			return htmltext QUEST = Quest(QuestId,QuestName,"custom")QUEST.addStartNpc(NpcId)QUEST.addTalkId(NpcId) print " "print "=================================="print "Delevel Manager Successfuly Loaded"print "=================================="print " "
this is the script i will try disable it

Re: Server huge lag when someone craft

Posted: Thu Jul 01, 2010 9:09 am
by jurchiks
My jython version of delevel npc does not have db access, the problem is definately not there.

Re: Server huge lag when someone craft

Posted: Thu Jul 01, 2010 9:11 am
by gmakhs
hmmm so crafting have to do with db acces.... so something is wrong with db.... but what? i haven't change something...

Re: Server huge lag when someone craft

Posted: Thu Jul 01, 2010 9:12 am
by jurchiks
maybe you've changed crafting configs and enabled, for example, the "crafting takes time but gives exp" and set it to a high value?

Re: Server huge lag when someone craft

Posted: Thu Jul 01, 2010 9:22 am
by gmakhs
nop as fast as i removed de lvl script craft seems ok :) but i will wait to see

Re: Server huge lag when someone craft

Posted: Thu Jul 01, 2010 9:43 am
by jurchiks
makes no sense, delevel script has nothing to do with craft...

Re: Server huge lag when someone craft

Posted: Thu Jul 01, 2010 10:26 am
by gmakhs
i know...... that was realy weird......... i will try to use your second version of the script